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Bullet Continuous Collision Detection and Physics Library
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Primary author and maintainer: Erwin Coumans
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2007 Oct 20
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- included glui, a GLUT/OpenGL based toolkit for some graphical user elements
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Removed dynamic_cast from glui, to allow linkage without rtti
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- added Box2D framework using glui, allowing all demos to run within one executable
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Thanks Erin Catto for the FrameWork skeleton (http://www.box2d.org)
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2007 Ocy 17
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- Allow user to pass in their own memory (stack and pool) allocators, through collisionConfiguration. See demos how to use this
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2007 Oct 14
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- Included working version of Cell SPU parallel optimized version for Libspe2 SPU task scheduler.
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This version compiles and runs on Playstation 3 Linux and IBM CellBlade, see BulletSpuOptimized.pdf for build instructions
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