tune kuka grasp gym env (make it a bit too easy)

This commit is contained in:
erwincoumans
2017-06-15 11:18:08 -07:00
parent 16f439d774
commit c903bd8a49
4 changed files with 129 additions and 58 deletions

View File

@@ -8,12 +8,11 @@ class Kuka:
def __init__(self, urdfRootPath='', timeStep=0.01):
self.urdfRootPath = urdfRootPath
self.timeStep = timeStep
self.reset()
self.maxForce = 90
self.fingerAForce = 6
self.fingerBForce = 5
self.fingerTipForce = 3
self.maxForce = 200.
self.fingerAForce = 6
self.fingerBForce = 5.5
self.fingerTipForce = 6
self.useInverseKinematics = 1
self.useSimulation = 1
self.useNullSpace = 1
@@ -29,9 +28,9 @@ class Kuka:
self.rp=[0,0,0,0.5*math.pi,0,-math.pi*0.5*0.66,0]
#joint damping coefficents
self.jd=[0.1,0.1,0.1,0.1,0.1,0.1,0.1]
self.reset()
def reset(self):
objects = p.loadSDF("kuka_iiwa/kuka_with_gripper2.sdf")
self.kukaUid = objects[0]
#for i in range (p.getNumJoints(self.kukaUid)):
@@ -41,6 +40,7 @@ class Kuka:
self.numJoints = p.getNumJoints(self.kukaUid)
for jointIndex in range (self.numJoints):
p.resetJointState(self.kukaUid,jointIndex,self.jointPositions[jointIndex])
p.setJointMotorControl2(self.kukaUid,jointIndex,p.POSITION_CONTROL,targetPosition=self.jointPositions[jointIndex],force=self.maxForce)
self.trayUid = p.loadURDF("tray/tray.urdf", 0.640000,0.075000,-0.190000,0.000000,0.000000,1.000000,0.000000)
self.endEffectorPos = [0.537,0.0,0.5]
@@ -90,23 +90,33 @@ class Kuka:
da = motorCommands[3]
fingerAngle = motorCommands[4]
state = p.getLinkState(self.kukaUid,self.kukaEndEffectorIndex)
actualEndEffectorPos = state[0]
#print("pos[2] (getLinkState(kukaEndEffectorIndex)")
#print(actualEndEffectorPos[2])
self.endEffectorPos[0] = self.endEffectorPos[0]+dx
if (self.endEffectorPos[0]>0.7):
self.endEffectorPos[0]=0.7
if (self.endEffectorPos[0]>0.75):
self.endEffectorPos[0]=0.75
if (self.endEffectorPos[0]<0.45):
self.endEffectorPos[0]=0.45
self.endEffectorPos[1] = self.endEffectorPos[1]+dy
if (self.endEffectorPos[1]<-0.2):
self.endEffectorPos[1]=-0.2
if (self.endEffectorPos[1]>0.3):
self.endEffectorPos[1]=0.3
if (self.endEffectorPos[1]<-0.22):
self.endEffectorPos[1]=-0.22
if (self.endEffectorPos[1]>0.22):
self.endEffectorPos[1]=0.22
#print ("self.endEffectorPos[2]")
#print (self.endEffectorPos[2])
self.endEffectorPos[2] = self.endEffectorPos[2]+dz
if (self.endEffectorPos[2]<0.1):
self.endEffectorPos[2] = 0.1
if (self.endEffectorPos[2]>0.5):
self.endEffectorPos[2] = 0.5
#print("actualEndEffectorPos[2]")
#print(actualEndEffectorPos[2])
if (dz>0 or actualEndEffectorPos[2]>0.10):
self.endEffectorPos[2] = self.endEffectorPos[2]+dz
if (actualEndEffectorPos[2]<0.10):
self.endEffectorPos[2] = self.endEffectorPos[2]+0.0001
self.endEffectorAngle = self.endEffectorAngle + da
pos = self.endEffectorPos