Added a possibility for btHingeConstraint to use frame of rigid body A as a reference frame at construction time.
It is off by default, so the existing code should work as before
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@@ -54,22 +54,24 @@ public:
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btScalar m_accLimitImpulse;
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btScalar m_hingeAngle;
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btScalar m_referenceSign;
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bool m_angularOnly;
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bool m_enableAngularMotor;
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bool m_solveLimit;
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bool m_useSolveConstraintObsolete;
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bool m_useSolveConstraintObsolete;
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bool m_useReferenceFrameA;
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public:
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btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, btVector3& axisInA,btVector3& axisInB);
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btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, btVector3& axisInA,btVector3& axisInB, bool useReferenceFrameA = false);
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btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA);
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btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA, bool useReferenceFrameA = false);
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btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame);
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btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA = false);
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btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame);
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btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA = false);
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btHingeConstraint();
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@@ -92,16 +94,16 @@ public:
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return m_rbB;
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}
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btRigidBody& getRigidBodyA()
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{
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return m_rbA;
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}
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btRigidBody& getRigidBodyB()
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{
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return m_rbB;
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}
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btRigidBody& getRigidBodyA()
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{
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return m_rbA;
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}
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btRigidBody& getRigidBodyB()
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{
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return m_rbB;
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}
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void setAngularOnly(bool angularOnly)
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{
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m_angularOnly = angularOnly;
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