add example to import and export a binary .bullet file
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@@ -34,7 +34,15 @@ SET(App_ExampleBrowser_SRCS
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../Benchmarks/landscapeData.h
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../Benchmarks/TaruData
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../Importers/ImportBsp/BspConverter.h
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../Importers/ImportBsp/BspLoader.h
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../Importers/ImportBullet/SerializeSetup.cpp
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../Importers/ImportBullet/SerializeSetup.h
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../../Extras/Serialize/BulletWorldImporter/btWorldImporter.cpp
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../../Extras/Serialize/BulletWorldImporter/btBulletWorldImporter.cpp
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../../Extras/Serialize/BulletFileLoader/bChunk.cpp ../../Extras/Serialize/BulletFileLoader/bFile.cpp
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../../Extras/Serialize/BulletFileLoader/bDNA.cpp ../../Extras/Serialize/BulletFileLoader/btBulletFile.cpp
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../Importers/ImportBsp/BspLoader.h
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../Importers/ImportBsp/ImportBspExample.h
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../Importers/ImportColladaDemo/btMatrix4x4.h
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../Importers/ImportColladaDemo/ColladaGraphicsInstance.h
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@@ -26,6 +26,7 @@
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#include "../Constraints/ConstraintDemo.h"
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#include "../Vehicles/Hinge2Vehicle.h"
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#include "../Experiments/ImplicitCloth/ImplicitClothExample.h"
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#include "../Importers/ImportBullet/SerializeSetup.h"
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struct ExampleEntry
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@@ -128,6 +129,8 @@ static ExampleEntry gDefaultExamples[]=
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ExampleEntry(0,"Importers"),
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ExampleEntry(1,"Import .bullet", "Load a binary .bullet file. The serialization mechanism can deal with versioning, differences in endianess, 32 and 64bit, double/single precision. It is easy to save a .bullet file, see the examples/Importers/ImportBullet/SerializeDemo.cpp for a code example how to export a .bullet file.", SerializeBulletCreateFunc),
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ExampleEntry(1,"Wavefront Obj", "Import a Wavefront .obj file", ImportObjCreateFunc, 0),
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ExampleEntry(1,"Quake BSP", "Import a Quake .bsp file", ImportBspCreateFunc, 0),
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@@ -26,6 +26,8 @@
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"../CommonInterfaces/*",
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"../ForkLift/ForkLiftDemo.*",
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"../Importers/**",
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"../../Extras/Serialize/BulletWorldImporter/*",
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"../../Extras/Serialize/BulletFileLoader/*",
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"../Planar2D/Planar2D.*",
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"../RenderingExamples/*",
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"../VoronoiFracture/*",
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