add example to import and export a binary .bullet file
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95
examples/Importers/ImportBullet/SerializeSetup.cpp
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95
examples/Importers/ImportBullet/SerializeSetup.cpp
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#include "SerializeSetup.h"
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#include "../Extras/Serialize/BulletWorldImporter/btBulletWorldImporter.h"
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#include "../CommonInterfaces/CommonRigidBodyBase.h"
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class SerializeSetup : public CommonRigidBodyBase
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{
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public:
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SerializeSetup(struct GUIHelperInterface* helper);
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virtual ~SerializeSetup();
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virtual void initPhysics();
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virtual void stepSimulation(float deltaTime);
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};
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SerializeSetup::SerializeSetup(struct GUIHelperInterface* helper)
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:CommonRigidBodyBase(helper)
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{
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}
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SerializeSetup::~SerializeSetup()
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{
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}
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void SerializeSetup::initPhysics()
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{
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this->createEmptyDynamicsWorld();
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe+btIDebugDraw::DBG_DrawContactPoints);
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btBulletWorldImporter* importer = new btBulletWorldImporter(m_dynamicsWorld);
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const char* someFileName="spider.bullet";
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const char* prefix[]={"./","./data/","../data/","../../data/","../../../data/","../../../../data/"};
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int numPrefixes = sizeof(prefix)/sizeof(const char*);
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char relativeFileName[1024];
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FILE* f=0;
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bool fileFound = false;
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int result = 0;
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for (int i=0;!f && i<numPrefixes;i++)
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{
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sprintf(relativeFileName,"%s%s",prefix[i],someFileName);
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f = fopen(relativeFileName,"rb");
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if (f)
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{
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fileFound = true;
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break;
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}
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}
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if (f)
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{
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fclose(f);
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}
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importer->loadFile(relativeFileName);
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//for now, guess the up axis from gravity
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if (m_dynamicsWorld->getGravity()[1] == 0.f)
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{
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m_guiHelper->setUpAxis(2);
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} else
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{
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m_guiHelper->setUpAxis(1);
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}
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//example code to export the dynamics world to a .bullet file
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btDefaultSerializer* serializer = new btDefaultSerializer();
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m_dynamicsWorld->serialize(serializer);
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FILE* file = fopen("testFile.bullet","wb");
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fwrite(serializer->getBufferPointer(),serializer->getCurrentBufferSize(),1, file);
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fclose(file);
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m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
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}
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void SerializeSetup::stepSimulation(float deltaTime)
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{
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CommonRigidBodyBase::stepSimulation(deltaTime);
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}
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class CommonExampleInterface* SerializeBulletCreateFunc(struct PhysicsInterface* pint, struct GUIHelperInterface* helper, int option)
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{
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return new SerializeSetup(helper);
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}
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