Added btGhostObject to projectfiles
btGhostObject can be used for character control, fast short-ray tests, explosions, collision trigger zones etc See Demos/CharacterDemo/KinematicCharacterController.* for example use. We add some explosion demo before next release.
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@@ -482,6 +482,9 @@
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<File
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RelativePath="..\..\src\BulletCollision\CollisionDispatch\btEmptyCollisionAlgorithm.cpp">
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</File>
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<File
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RelativePath="..\..\src\BulletCollision\CollisionDispatch\btGhostObject.cpp">
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</File>
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<File
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RelativePath="..\..\src\BulletCollision\CollisionDispatch\btManifoldResult.cpp">
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</File>
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@@ -750,6 +753,9 @@
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<File
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RelativePath="..\..\src\BulletCollision\CollisionDispatch\btEmptyCollisionAlgorithm.h">
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</File>
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<File
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RelativePath="..\..\src\BulletCollision\CollisionDispatch\btGhostObject.h">
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</File>
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<File
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RelativePath="..\..\src\BulletCollision\CollisionDispatch\btManifoldResult.h">
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</File>
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