Added btGhostObject to projectfiles

btGhostObject can be used for character control, fast short-ray tests, explosions, collision trigger zones etc
See Demos/CharacterDemo/KinematicCharacterController.* for example use. We add some explosion demo before next release.
This commit is contained in:
erwin.coumans
2008-10-18 05:29:31 +00:00
parent 4cbb3f2e7b
commit c986721fb6
4 changed files with 26 additions and 0 deletions

View File

@@ -482,6 +482,9 @@
<File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btEmptyCollisionAlgorithm.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btGhostObject.cpp">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btManifoldResult.cpp">
</File>
@@ -750,6 +753,9 @@
<File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btEmptyCollisionAlgorithm.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btGhostObject.h">
</File>
<File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btManifoldResult.h">
</File>