add deepmimic args file (for testing)
implement deepmimic reward function (only joint angles/velocities for now) fix an out-of-date comment, related to contactPoint.m_lateralFrictionInitialized in btSequentialImpulseConstraintSolver.cpp
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@@ -1110,7 +1110,7 @@ void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* m
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///If you choose SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION, then the friction will be independent from the relative projected velocity.
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///
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///The user can manually override the friction directions for certain contacts using a contact callback,
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///and set the cp.m_lateralFrictionInitialized to true
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///and use contactPoint.m_contactPointFlags |= BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED
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///In that case, you can set the target relative motion in each friction direction (cp.m_contactMotion1 and cp.m_contactMotion2)
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///this will give a conveyor belt effect
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///
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