added hierarchical profiling (needs more cleanup)
avoid dynamic allocations in btRaycastVehicle
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@@ -372,9 +372,6 @@ void RagdollDemo::displayCallback()
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{
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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if (m_dynamicsWorld)
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m_dynamicsWorld->updateAabbs();
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renderme();
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glFlush();
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