added hierarchical profiling (needs more cleanup)

avoid dynamic allocations in btRaycastVehicle
This commit is contained in:
ejcoumans
2007-11-21 03:00:40 +00:00
parent 89382c0dc4
commit cab75b53ec
19 changed files with 695 additions and 128 deletions

View File

@@ -449,21 +449,9 @@ void VehicleDemo::clientMoveAndDisplay()
void VehicleDemo::displayCallback(void)
{
clientMoveAndDisplay();
return;
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//m_dynamicsWorld->updateAabbs();
//draw contactpoints
//m_physicsEnvironmentPtr->CallbackTriggers();
//renderme();
renderme();
glFlush();