remove a few warnings, fix GLInstancingRenderer::drawLines
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@@ -5,6 +5,25 @@
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#include "OpenGLWindow/GLPrimitiveRenderer.h"
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#include "OpenGLWindow/b3gWindowInterface.h"
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struct DrawGridData
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{
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int gridSize;
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float upOffset;
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int upAxis;
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float gridColor[4];
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DrawGridData()
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:gridSize(10),
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upOffset(0.001f),
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upAxis(1)
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{
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gridColor[0] = 0.6f;
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gridColor[1] = 0.6f;
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gridColor[2] = 0.6f;
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gridColor[3] = 1.f;
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}
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};
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struct SimpleOpenGL3App
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{
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struct SimpleInternalData* m_data;
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@@ -15,11 +34,11 @@ struct SimpleOpenGL3App
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SimpleOpenGL3App(const char* title, int width,int height);
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virtual ~SimpleOpenGL3App();
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int registerCubeShape(float halfExtentsX=1.f,float halfExtentsY=1.f, float halfExtentsZ = 1.f);
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int registerGraphicsSphereShape(float radius, bool usePointSprites=true, int largeSphereThreshold=100, int mediumSphereThreshold=10);
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void drawGrid(int gridSize=10, float upOffset=0.001, int upAxis=1);
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void drawGrid(DrawGridData data=DrawGridData());
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void swapBuffer();
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void drawText( const char* txt, int posX, int posY);
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struct sth_stash* getFontStash();
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