add normal cone optimization for self-collision
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@@ -77,6 +77,7 @@ void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar t
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void btDeformableMultiBodyDynamicsWorld::softBodySelfCollision()
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{
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m_deformableBodySolver->updateSoftBodies();
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for (int i = 0; i < m_softBodies.size(); i++)
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{
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btSoftBody* psb = (btSoftBody*)m_softBodies[i];
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