dirty changes - stabilization hacks
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@@ -197,7 +197,9 @@ btScalar btMultiBodyConstraint::fillConstraintRowMultiBodyMultiBody(btMultiBodyS
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rel_vel += multiBodyB->getVelocityVector()[i] * jacB[i];
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}
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for (int i = 6; i < ndofA ; ++i)
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printf("%.4f ", multiBodyA->getVelocityVector()[i]);
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printf("\nrel_vel = %.4f\n------------\n", rel_vel);
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constraintRow.m_friction = 0.f;
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constraintRow.m_appliedImpulse = 0.f;
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