diff --git a/README.md b/README.md index 9dec36f1c..5d7222248 100644 --- a/README.md +++ b/README.md @@ -67,25 +67,25 @@ There are some command-line options, you can see using the --help option. For ex ./App_Bullet3_OpenCL_Demos_clew_gmake --benchmark -[--selected_demo=] Start with a selected demo -[--benchmark] Run benchmark and export results to file -[--maxFrameCount=] Run the benchmark for frames -[--dump_timings] Print the profile timings to console -[--cl_device=] Choose a certain OpenCL device -[--cl_platform=] Choose a certain OpenCL platform -[--disable_cached_cl_kernels] Disable loading cached binary OpenCL kernels -[--x_dim=] Change default demo settings (x,y,z) -[--pair_benchmark_file=] Load AABB's from disk for the PairBench -[--no_instanced_collision_shapes] Disable collision shape instancing (for tests) -[--no_shadow_map] Disable shadowmap rendering -[--shadowmap_resolution=] Change the resolution of the shadowmap -[--shadowmap_size=] Change the worldspace size of the shadowmap -[--use_uniform_grid] Use uniform grid broadphase (no all scenes work) -[--use_jacobi] Use GPU parallel Jacobi solver (instead of PGS) -[--use_large_batches] Use a different strategy for the constrains solver -[--debug_kernel_launch] Show debug info at start/end of each kernel launch -[--use_dbvt] Use the CPU dynamic BVH tree broadphase -[--allow_opencl_cpu] Allow to use an OpenCL CPU device +[--selected_demo=] Start with a selected demo +[--benchmark] Run benchmark and export results to file +[--maxFrameCount=] Run the benchmark for frames +[--dump_timings] Print the profile timings to console +[--cl_device=] Choose a certain OpenCL device +[--cl_platform=] Choose a certain OpenCL platform +[--disable_cached_cl_kernels] Disable loading cached binary OpenCL kernels +[--x_dim=] Change default demo settings (x,y,z) +[--pair_benchmark_file=] Load AABB's from disk for the PairBench +[--no_instanced_collision_shapes] Disable collision shape instancing (for tests) +[--no_shadow_map] Disable shadowmap rendering +[--shadowmap_resolution=] Change the resolution of the shadowmap +[--shadowmap_size=] Change the worldspace size of the shadowmap +[--use_uniform_grid] Use uniform grid broadphase (no all scenes work) +[--use_jacobi] Use GPU parallel Jacobi solver (instead of PGS) +[--use_large_batches] Use a different strategy for the constrains solver +[--debug_kernel_launch] Show debug info at start/end of each kernel launch +[--use_dbvt] Use the CPU dynamic BVH tree broadphase +[--allow_opencl_cpu] Allow to use an OpenCL CPU device You can use mouse picking to grab objects. When holding the ALT of CONTROL key, you have Maya style camera mouse controls.