Fixes to allow compilation of BulletMultiThreaded under 64bit linux
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@@ -71,7 +71,7 @@ public:
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virtual ~SequentialThreadSupport();
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void startThreads(SequentialThreadConstructionInfo& threadInfo);
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///send messages to SPUs
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virtual void sendRequest(uint32_t uiCommand, uint32_t uiArgument0, uint32_t uiArgument1);
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virtual void sendRequest(uint32_t uiCommand, ppu_address_t uiArgument0, uint32_t uiArgument1);
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///check for messages from SPUs
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virtual void waitForResponse(unsigned int *puiArgument0, unsigned int *puiArgument1);
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///start the spus (can be called at the beginning of each frame, to make sure that the right SPU program is loaded)
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