fix uninitialized camera position in 'VR' / 'camera rendering' mode (causing broken specular reflections in VR)
use debug visualizer camera viewmatrix/projection matrix if not provided, in ER_BULLET_HARDWARE_OPENGL mode. fix broken changeRGBAColor implementation, thanks to Laura for the report!
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@@ -46,6 +46,8 @@ struct MyTexture2
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struct TinyRendererObjectArray
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{
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btAlignedObjectArray< TinyRenderObjectData*> m_renderObjects;
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int m_objectUniqueId;
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int m_linkIndex;
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};
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#define START_WIDTH 640
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@@ -596,8 +598,11 @@ void TinyRendererVisualShapeConverter::convertVisualShapes(
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m_data->m_swRenderInstances.insert(colObj,new TinyRendererObjectArray);
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}
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visualsPtr = m_data->m_swRenderInstances[colObj];
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btAssert(visualsPtr);
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TinyRendererObjectArray* visuals = *visualsPtr;
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visuals->m_objectUniqueId = bodyUniqueId;
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visuals->m_linkIndex = linkIndex;
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b3VisualShapeData visualShape;
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visualShape.m_objectUniqueId = bodyUniqueId;
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@@ -699,40 +704,41 @@ int TinyRendererVisualShapeConverter::getVisualShapesData(int bodyUniqueId, int
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return 0;
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}
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void TinyRendererVisualShapeConverter::changeRGBAColor(int bodyUniqueId, int linkIndex, const double rgbaColor[4])
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{
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int start = -1;
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for (int i = 0; i < m_data->m_visualShapes.size(); i++)
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{
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if (m_data->m_visualShapes[i].m_objectUniqueId == bodyUniqueId && m_data->m_visualShapes[i].m_linkIndex == linkIndex)
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{
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start = i;
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int start = -1;
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for (int i = 0; i < m_data->m_visualShapes.size(); i++)
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{
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if (m_data->m_visualShapes[i].m_objectUniqueId == bodyUniqueId && m_data->m_visualShapes[i].m_linkIndex == linkIndex)
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{
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m_data->m_visualShapes[i].m_rgbaColor[0] = rgbaColor[0];
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m_data->m_visualShapes[i].m_rgbaColor[1] = rgbaColor[1];
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m_data->m_visualShapes[i].m_rgbaColor[2] = rgbaColor[2];
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m_data->m_visualShapes[i].m_rgbaColor[3] = rgbaColor[3];
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break;
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}
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}
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if (start>=0)
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}
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for (int i=0;i<m_data->m_swRenderInstances.size();i++)
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{
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TinyRendererObjectArray** visualArrayPtr = m_data->m_swRenderInstances.getAtIndex(start);
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if (visualArrayPtr && *visualArrayPtr)
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TinyRendererObjectArray** ptrptr = m_data->m_swRenderInstances.getAtIndex(i);
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if (ptrptr && *ptrptr)
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{
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TinyRendererObjectArray* visualArray = *visualArrayPtr;
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btHashPtr colObjHash = m_data->m_swRenderInstances.getKeyAtIndex(start);
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const btCollisionObject* colObj = (btCollisionObject*) colObjHash.getPointer();
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float rgba[4] = {rgbaColor[0], rgbaColor[1], rgbaColor[2], rgbaColor[3]};
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for (int v=0;v<visualArray->m_renderObjects.size();v++)
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TinyRendererObjectArray* visuals = *ptrptr;
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if ((bodyUniqueId == visuals->m_objectUniqueId) && (linkIndex == visuals->m_linkIndex))
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{
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visualArray->m_renderObjects[v]->m_model->setColorRGBA(rgba);
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for (int q=0;q<visuals->m_renderObjects.size();q++)
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{
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visuals->m_renderObjects[q]->m_model->setColorRGBA(rgba);
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}
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}
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}
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}
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}
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void TinyRendererVisualShapeConverter::setUpAxis(int axis)
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{
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m_data->m_upAxis = axis;
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