add damping energy to mass spring

This commit is contained in:
Xuchen Han
2019-09-18 16:06:09 -07:00
parent d761b2cd68
commit cca220eb27
5 changed files with 50 additions and 18 deletions

View File

@@ -133,7 +133,7 @@ void DeformableContact::initPhysics()
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia);
btRigidBody* body = new btRigidBody(rbInfo);
body->setFriction(1);
body->setFriction(2);
//add the ground to the dynamics world
m_dynamicsWorld->addRigidBody(body);
@@ -156,12 +156,12 @@ void DeformableContact::initPhysics()
psb->setTotalMass(1);
psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
psb->m_cfg.kCHR = 1; // collision hardness with rigid body
psb->m_cfg.kDF = 2;
psb->m_cfg.kDF = 1;
psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
psb->m_cfg.collisions |= btSoftBody::fCollision::VF_DD;
getDeformableDynamicsWorld()->addSoftBody(psb);
btDeformableMassSpringForce* mass_spring = new btDeformableMassSpringForce(20,0.1, true);
btDeformableMassSpringForce* mass_spring = new btDeformableMassSpringForce(10,1, true);
getDeformableDynamicsWorld()->addForce(psb, mass_spring);
m_forces.push_back(mass_spring);
@@ -183,13 +183,13 @@ void DeformableContact::initPhysics()
psb2->setTotalMass(1);
psb2->m_cfg.kKHR = 1; // collision hardness with kinematic objects
psb2->m_cfg.kCHR = 1; // collision hardness with rigid body
psb2->m_cfg.kDF = 2;
psb2->m_cfg.kDF = 1;
psb2->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
psb2->m_cfg.collisions |= btSoftBody::fCollision::VF_DD;
psb->translate(btVector3(3,0,0));
getDeformableDynamicsWorld()->addSoftBody(psb2);
btDeformableMassSpringForce* mass_spring2 = new btDeformableMassSpringForce(20,0.1, true);
btDeformableMassSpringForce* mass_spring2 = new btDeformableMassSpringForce(10,1, true);
getDeformableDynamicsWorld()->addForce(psb2, mass_spring2);
m_forces.push_back(mass_spring2);