add damping energy to mass spring
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@@ -274,10 +274,10 @@ void GraspDeformable::initPhysics()
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{
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char relative_path[1024];
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// b3FileUtils::findFile("banana.vtk", relative_path, 1024);
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b3FileUtils::findFile("ball.vtk", relative_path, 1024);
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// b3FileUtils::findFile("ball.vtk", relative_path, 1024);
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// b3FileUtils::findFile("paper_collision.vtk", relative_path, 1024);
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// b3FileUtils::findFile("single_tet.vtk", relative_path, 1024);
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// b3FileUtils::findFile("tube.vtk", relative_path, 1024);
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b3FileUtils::findFile("tube.vtk", relative_path, 1024);
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// b3FileUtils::findFile("torus.vtk", relative_path, 1024);
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// b3FileUtils::findFile("paper_roll.vtk", relative_path, 1024);
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// b3FileUtils::findFile("bread.vtk", relative_path, 1024);
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@@ -291,12 +291,12 @@ void GraspDeformable::initPhysics()
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btSoftBody* psb = btSoftBodyHelpers::CreateFromVtkFile(getDeformableDynamicsWorld()->getWorldInfo(), relative_path);
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// psb->scale(btVector3(30, 30, 30)); // for banana
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psb->scale(btVector3(.05, .05, .05));
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// psb->scale(btVector3(.2, .2, .2));
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// psb->scale(btVector3(2, 2, 2));
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// psb->scale(btVector3(.3, .3, .3)); // for tube, torus, boot
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// psb->scale(btVector3(1, 1, 1)); // for ditto
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psb->translate(btVector3(.25, 2, 0.4));
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psb->getCollisionShape()->setMargin(0.02);
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psb->scale(btVector3(.3, .3, .3)); // for tube, torus, boot
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// psb->scale(btVector3(.1, .1, .1)); // for ditto
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// psb->translate(btVector3(.25, 2, 0.4));
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psb->getCollisionShape()->setMargin(0.01);
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psb->setTotalMass(.01);
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psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
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psb->m_cfg.kCHR = 1; // collision hardness with rigid body
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@@ -308,7 +308,7 @@ void GraspDeformable::initPhysics()
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getDeformableDynamicsWorld()->addForce(psb, gravity_force);
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m_forces.push_back(gravity_force);
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btDeformableNeoHookeanForce* neohookean = new btDeformableNeoHookeanForce(250,500);
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btDeformableNeoHookeanForce* neohookean = new btDeformableNeoHookeanForce(10,20, 0.01);
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getDeformableDynamicsWorld()->addForce(psb, neohookean);
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m_forces.push_back(neohookean);
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}
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