updated version, added 'singleObjectQuery' preliminary collision query (convex cast etc)
added filtering for raycast, thanks Jacky_J const propagated through a few files added btHeightfieldTerrainShape.cpp to cmake buildsystem
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@@ -25,12 +25,12 @@ class btMinkowskiSumShape : public btConvexShape
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btTransform m_transA;
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btTransform m_transB;
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btConvexShape* m_shapeA;
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btConvexShape* m_shapeB;
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const btConvexShape* m_shapeA;
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const btConvexShape* m_shapeB;
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public:
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btMinkowskiSumShape(btConvexShape* shapeA,btConvexShape* shapeB);
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btMinkowskiSumShape(const btConvexShape* shapeA,const btConvexShape* shapeB);
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virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
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