add FractureDemo to AllBulletDemos
improvements in CCD handling some cleanup of CcdPhysicsDemo and BasicDemo
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@@ -68,6 +68,7 @@ void CharacterDemo::initPhysics()
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m_constraintSolver = new btSequentialImpulseConstraintSolver();
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher,m_overlappingPairCache,m_constraintSolver,m_collisionConfiguration);
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m_dynamicsWorld->getDispatchInfo().m_allowedCcdPenetration=0.0001f;
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#ifdef DYNAMIC_CHARACTER_CONTROLLER
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m_character = new DynamicCharacterController ();
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