add getClosestPoints.py example.
allow to perform a getClosestPoints query with a collisionShape and world transform (position, orientation) that isn't part of the world. (use createCollisionShape to create it)
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38
examples/pybullet/examples/getClosestPoints.py
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38
examples/pybullet/examples/getClosestPoints.py
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@@ -0,0 +1,38 @@
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import pybullet as p
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import time
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p.connect(p.GUI)
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useCollisionShapeQuery = False
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geom = p.createCollisionShape(p.GEOM_SPHERE, radius=0.1)
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geomBox = p.createCollisionShape(p.GEOM_BOX, halfExtents=[0.2,0.2,0.2])
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obA = p.createMultiBody(baseMass=0, baseCollisionShapeIndex=geom,basePosition=[0.5,0,1])
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baseOrientationB = p.getQuaternionFromEuler([0,0.3,0])#[0,0.5,0.5,0]
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basePositionB = [1.5,0,1]
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obB = p.createMultiBody(baseMass=0, baseCollisionShapeIndex=geomBox,basePosition=basePositionB,baseOrientation=baseOrientationB )
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lineWidth=3
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colorRGB=[1,0,0]
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lineId=p.addUserDebugLine(lineFromXYZ=[0,0,0],lineToXYZ=[0,0,0],lineColorRGB=colorRGB,lineWidth=lineWidth,lifeTime=0)
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pitch=0
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while (p.isConnected()):
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pitch += 0.01
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if (pitch>=3.1415*2.):
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pitch=0
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baseOrientationB = p.getQuaternionFromEuler([0,pitch,0])#[0,0.5,0.5,0]
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p.resetBasePositionAndOrientation(obB, basePositionB, baseOrientationB)
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if (useCollisionShapeQuery):
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pts = p.getClosestPoints(bodyA=-1, bodyB=-1, distance=100, collisionShapeA=geom,collisionShapeB=geomBox, collisionShapePositionA=[0.5,0,1],collisionShapePositionB=basePositionB, collisionShapeOrientationB=baseOrientationB)
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else:
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pts = p.getClosestPoints(bodyA=obA, bodyB=obB, distance=100)
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if len(pts)>0:
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#print(pts)
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distance = pts[0][8]
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#print("distance=",distance)
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ptA = pts[0][5]
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ptB = pts[0][6]
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p.addUserDebugLine(lineFromXYZ=ptA,lineToXYZ=ptB,lineColorRGB=colorRGB,lineWidth=lineWidth,lifeTime=0,replaceItemUniqueId=lineId);
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time.sleep(1./240.)
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@@ -6002,6 +6002,17 @@ static PyObject* pybullet_getClosestPointData(PyObject* self, PyObject* args, Py
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int bodyUniqueIdB = -1;
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int linkIndexA = -2;
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int linkIndexB = -2;
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int collisionShapeA = -1;
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int collisionShapeB = -1;
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PyObject* collisionShapePositionAObj = 0;
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PyObject* collisionShapeOrientationAObj = 0;
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double collisionShapePositionA[3]={0,0,0};
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double collisionShapeOrientationA[4]={0,0,0,1};
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PyObject* collisionShapePositionBObj = 0;
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PyObject* collisionShapeOrientationBObj = 0;
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double collisionShapePositionB[3]={0,0,0};
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double collisionShapeOrientationB[4]={0,0,0,1};
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double distanceThreshold = 0.f;
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@@ -6011,10 +6022,14 @@ static PyObject* pybullet_getClosestPointData(PyObject* self, PyObject* args, Py
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int statusType;
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int physicsClientId = 0;
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b3PhysicsClientHandle sm = 0;
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static char* kwlist[] = {"bodyA", "bodyB", "distance", "linkIndexA", "linkIndexB", "physicsClientId", NULL};
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static char* kwlist[] = {"bodyA", "bodyB", "distance", "linkIndexA", "linkIndexB", "collisionShapeA","collisionShapeB", "collisionShapePositionA","collisionShapePositionB","collisionShapeOrientationA","collisionShapeOrientationB","physicsClientId", NULL};
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if (!PyArg_ParseTupleAndKeywords(args, keywds, "iid|iii", kwlist,
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&bodyUniqueIdA, &bodyUniqueIdB, &distanceThreshold, &linkIndexA, &linkIndexB, &physicsClientId))
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if (!PyArg_ParseTupleAndKeywords(args, keywds, "iid|iiiiOOOOi", kwlist,
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&bodyUniqueIdA, &bodyUniqueIdB, &distanceThreshold, &linkIndexA, &linkIndexB,
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&collisionShapeA, &collisionShapeB,
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&collisionShapePositionAObj,&collisionShapePositionBObj,
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&collisionShapeOrientationA,&collisionShapeOrientationBObj,
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&physicsClientId))
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return NULL;
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sm = getPhysicsClient(physicsClientId);
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@@ -6025,8 +6040,14 @@ static PyObject* pybullet_getClosestPointData(PyObject* self, PyObject* args, Py
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}
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commandHandle = b3InitClosestDistanceQuery(sm);
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b3SetClosestDistanceFilterBodyA(commandHandle, bodyUniqueIdA);
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b3SetClosestDistanceFilterBodyB(commandHandle, bodyUniqueIdB);
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if (bodyUniqueIdA>=0)
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{
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b3SetClosestDistanceFilterBodyA(commandHandle, bodyUniqueIdA);
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}
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if (bodyUniqueIdB>=0)
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{
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b3SetClosestDistanceFilterBodyB(commandHandle, bodyUniqueIdB);
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}
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b3SetClosestDistanceThreshold(commandHandle, distanceThreshold);
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if (linkIndexA >= -1)
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{
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@@ -6036,6 +6057,34 @@ static PyObject* pybullet_getClosestPointData(PyObject* self, PyObject* args, Py
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{
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b3SetClosestDistanceFilterLinkB(commandHandle, linkIndexB);
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}
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if (collisionShapeA>=0)
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{
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b3SetClosestDistanceFilterCollisionShapeA(commandHandle, collisionShapeA);
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}
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if (collisionShapeB>=0)
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{
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b3SetClosestDistanceFilterCollisionShapeB(commandHandle, collisionShapeB);
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}
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if (collisionShapePositionAObj)
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{
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pybullet_internalSetVectord(collisionShapePositionAObj,collisionShapePositionA);
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b3SetClosestDistanceFilterCollisionShapePositionA(commandHandle, collisionShapePositionA);
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}
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if (collisionShapePositionBObj)
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{
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pybullet_internalSetVectord(collisionShapePositionBObj,collisionShapePositionB);
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b3SetClosestDistanceFilterCollisionShapePositionB(commandHandle, collisionShapePositionB);
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}
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if (collisionShapeOrientationAObj)
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{
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pybullet_internalSetVector4d(collisionShapeOrientationAObj,collisionShapeOrientationA);
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b3SetClosestDistanceFilterCollisionShapeOrientationA(commandHandle, collisionShapeOrientationA);
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}
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if (collisionShapeOrientationBObj)
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{
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pybullet_internalSetVector4d(collisionShapeOrientationBObj,collisionShapeOrientationB);
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b3SetClosestDistanceFilterCollisionShapeOrientationB(commandHandle, collisionShapeOrientationB);
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}
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statusHandle = b3SubmitClientCommandAndWaitStatus(sm, commandHandle);
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statusType = b3GetStatusType(statusHandle);
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