add getClosestPoints.py example.

allow to perform a getClosestPoints query with a collisionShape and world transform (position, orientation) that isn't part of the world.
(use createCollisionShape to create it)
This commit is contained in:
erwincoumans
2018-09-22 13:17:09 -07:00
parent 64a7a3d82f
commit cdf8c908ad
6 changed files with 270 additions and 14 deletions

View File

@@ -0,0 +1,38 @@
import pybullet as p
import time
p.connect(p.GUI)
useCollisionShapeQuery = False
geom = p.createCollisionShape(p.GEOM_SPHERE, radius=0.1)
geomBox = p.createCollisionShape(p.GEOM_BOX, halfExtents=[0.2,0.2,0.2])
obA = p.createMultiBody(baseMass=0, baseCollisionShapeIndex=geom,basePosition=[0.5,0,1])
baseOrientationB = p.getQuaternionFromEuler([0,0.3,0])#[0,0.5,0.5,0]
basePositionB = [1.5,0,1]
obB = p.createMultiBody(baseMass=0, baseCollisionShapeIndex=geomBox,basePosition=basePositionB,baseOrientation=baseOrientationB )
lineWidth=3
colorRGB=[1,0,0]
lineId=p.addUserDebugLine(lineFromXYZ=[0,0,0],lineToXYZ=[0,0,0],lineColorRGB=colorRGB,lineWidth=lineWidth,lifeTime=0)
pitch=0
while (p.isConnected()):
pitch += 0.01
if (pitch>=3.1415*2.):
pitch=0
baseOrientationB = p.getQuaternionFromEuler([0,pitch,0])#[0,0.5,0.5,0]
p.resetBasePositionAndOrientation(obB, basePositionB, baseOrientationB)
if (useCollisionShapeQuery):
pts = p.getClosestPoints(bodyA=-1, bodyB=-1, distance=100, collisionShapeA=geom,collisionShapeB=geomBox, collisionShapePositionA=[0.5,0,1],collisionShapePositionB=basePositionB, collisionShapeOrientationB=baseOrientationB)
else:
pts = p.getClosestPoints(bodyA=obA, bodyB=obB, distance=100)
if len(pts)>0:
#print(pts)
distance = pts[0][8]
#print("distance=",distance)
ptA = pts[0][5]
ptB = pts[0][6]
p.addUserDebugLine(lineFromXYZ=ptA,lineToXYZ=ptB,lineColorRGB=colorRGB,lineWidth=lineWidth,lifeTime=0,replaceItemUniqueId=lineId);
time.sleep(1./240.)