add convex versus plane contact generation

This commit is contained in:
erwin coumans
2013-04-08 15:14:39 -07:00
parent 0a721ce5a3
commit ce5652c26a
5 changed files with 347 additions and 73 deletions

View File

@@ -59,7 +59,8 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
{
float mass = 1.f;
btVector3 position((j&1)+i*2.2,2+j*2.,(j&1)+k*2.2);
btVector3 position((j&1)+i*2.2,1+j*2.,(j&1)+k*2.2);
//btVector3 position(i*2.2,1+j*2.,k*2.2);
btQuaternion orn(0,0,0,1);
@@ -125,7 +126,7 @@ void GpuConvexPlaneScene::createStaticEnvironment(const ConstructionInfo& ci)
btQuaternion orn(0,0,0,1);
// btQuaternion orn(btVector3(1,0,0),0.3);
btVector4 color(0,0,1,1);
btVector4 scaling(100,0.0001,100,1);
btVector4 scaling(100,0.1,100,1);
int strideInBytes = 9*sizeof(float);
int numVertices = sizeof(cube_vertices)/strideInBytes;
int numIndices = sizeof(cube_indices)/sizeof(int);