diff --git a/Extras/BulletColladaConverter/ColladaConverter.cpp b/Extras/BulletColladaConverter/ColladaConverter.cpp index 0f522c803..4e214d554 100644 --- a/Extras/BulletColladaConverter/ColladaConverter.cpp +++ b/Extras/BulletColladaConverter/ColladaConverter.cpp @@ -1135,7 +1135,7 @@ void ColladaConverter::prepareConstraints(ConstraintInput& input) } } -void ColladaConverter::PreparePhysicsObject(struct btRigidBodyInput& input, bool isDynamics, float mass,btCollisionShape* colShape, btVector3 linearVelocity, btVector3 angularVelocity) +void ColladaConverter::PreparePhysicsObject(struct btRigidBodyInput& input, bool isDynamics, float mass,btCollisionShape* colShape, const btVector3& linearVelocity, const btVector3& angularVelocity) { btTransform startTransform; startTransform.setIdentity(); diff --git a/Extras/BulletColladaConverter/ColladaConverter.h b/Extras/BulletColladaConverter/ColladaConverter.h index efe3b3244..b14ef73dd 100644 --- a/Extras/BulletColladaConverter/ColladaConverter.h +++ b/Extras/BulletColladaConverter/ColladaConverter.h @@ -99,7 +99,7 @@ protected: bool m_use32bitIndices; bool m_use4componentVertices; - void PreparePhysicsObject(struct btRigidBodyInput& input, bool isDynamics, float mass,btCollisionShape* colShape, btVector3 linearVelocity, btVector3 angularVelocity); + void PreparePhysicsObject(struct btRigidBodyInput& input, bool isDynamics, float mass,btCollisionShape* colShape, const btVector3& linearVelocity, const btVector3& angularVelocity); void prepareConstraints(ConstraintInput& input);