Implement first draft of pybullet.createVisualShape and add createVisualShape.py example
add normals to duck.obj for nicer appearance fix plane100.urdf (so collision shape matches visual shape size)
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@@ -905,7 +905,7 @@ void OpenGLGuiHelper::syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWor
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B3_PROFILE("write all InstanceTransformToCPU");
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for (int i = 0; i<numCollisionObjects; i++)
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{
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B3_PROFILE("writeSingleInstanceTransformToCPU");
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//B3_PROFILE("writeSingleInstanceTransformToCPU");
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btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
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btVector3 pos = colObj->getWorldTransform().getOrigin();
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btQuaternion orn = colObj->getWorldTransform().getRotation();
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