Thanks to Mårten Svanfeldt for the contribution:
- optionally disable collisions between bodies that are linked with constraints - improved debug rendering with support for compounds, spheres, capsules
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@@ -24,7 +24,8 @@ btCollisionObject::btCollisionObject()
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m_userObjectPointer(0),
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m_hitFraction(btScalar(1.)),
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m_ccdSweptSphereRadius(btScalar(0.)),
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m_ccdSquareMotionThreshold(btScalar(0.))
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m_ccdSquareMotionThreshold(btScalar(0.)),
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m_checkCollideWith(false)
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{
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}
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