Thanks to Mårten Svanfeldt for the contribution:
- optionally disable collisions between bodies that are linked with constraints - improved debug rendering with support for compounds, spheres, capsules
This commit is contained in:
@@ -273,6 +273,8 @@ bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionO
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if ((!body0->isActive()) && (!body1->isActive()))
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needsCollision = false;
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else if (!body0->checkCollideWith(body1))
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needsCollision = false;
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return needsCollision ;
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@@ -24,7 +24,8 @@ btCollisionObject::btCollisionObject()
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m_userObjectPointer(0),
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m_hitFraction(btScalar(1.)),
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m_ccdSweptSphereRadius(btScalar(0.)),
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m_ccdSquareMotionThreshold(btScalar(0.))
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m_ccdSquareMotionThreshold(btScalar(0.)),
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m_checkCollideWith(false)
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{
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}
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@@ -69,15 +69,23 @@ protected:
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void* m_internalOwner;
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///time of impact calculation
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btScalar m_hitFraction;
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btScalar m_hitFraction;
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///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm::
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btScalar m_ccdSweptSphereRadius;
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btScalar m_ccdSweptSphereRadius;
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/// Don't do continuous collision detection if square motion (in one step) is less then m_ccdSquareMotionThreshold
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btScalar m_ccdSquareMotionThreshold;
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btScalar m_ccdSquareMotionThreshold;
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char m_pad[8];
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/// If some object should have elaborate collision filtering by sub-classes
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bool m_checkCollideWith;
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char m_pad[7];
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virtual bool checkCollideWithOverride(btCollisionObject* co)
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{
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return true;
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}
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public:
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@@ -159,7 +167,7 @@ public:
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return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
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}
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void setRestitution(btScalar rest)
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void setRestitution(btScalar rest)
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{
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m_restitution = rest;
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}
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@@ -322,6 +330,15 @@ public:
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m_userObjectPointer = userPointer;
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}
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inline bool checkCollideWith(btCollisionObject* co)
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{
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if (m_checkCollideWith)
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return checkCollideWithOverride(co);
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return true;
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}
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}
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;
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@@ -290,16 +290,32 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
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for(int x=startX; x<endX; x++)
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{
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btVector3 vertices[3];
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//first triangle
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getVertex(x,j,vertices[0]);
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getVertex(x,j+1,vertices[1]);
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getVertex(x+1,j,vertices[2]);
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callback->processTriangle(vertices,x,j);
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//second triangle
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getVertex(x+1,j,vertices[0]);
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getVertex(x,j+1,vertices[1]);
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getVertex(x+1,j+1,vertices[2]);
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callback->processTriangle(vertices,x,j);
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if (!m_flipQuadEdges)
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{
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//first triangle
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getVertex(x,j,vertices[0]);
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getVertex(x,j+1,vertices[1]);
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getVertex(x+1,j,vertices[2]);
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callback->processTriangle(vertices,x,j);
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//second triangle
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getVertex(x+1,j,vertices[0]);
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getVertex(x,j+1,vertices[1]);
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getVertex(x+1,j+1,vertices[2]);
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callback->processTriangle(vertices,x,j);
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} else
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{
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//first triangle
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getVertex(x,j,vertices[0]);
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getVertex(x+1,j,vertices[1]);
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getVertex(x+1,j+1,vertices[2]);
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callback->processTriangle(vertices,x,j);
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//second triangle
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getVertex(x,j,vertices[0]);
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getVertex(x+1,j+1,vertices[1]);
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getVertex(x,j+1,vertices[2]);
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callback->processTriangle(vertices,x,j);
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}
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}
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}
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@@ -46,6 +46,20 @@ public:
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virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
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int getSphereCount() const
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{
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return m_numSpheres;
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}
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const btVector3& getSpherePosition(int index) const
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{
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return m_localPositions[index];
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}
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btScalar getSphereRadius(int index) const
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{
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return m_radi[index];
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}
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virtual int getShapeType() const { return MULTI_SPHERE_SHAPE_PROXYTYPE; }
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@@ -30,15 +30,17 @@ subject to the following restrictions:
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#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
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//for debug rendering
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "BulletCollision/CollisionShapes/btCylinderShape.h"
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#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
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#include "BulletCollision/CollisionShapes/btCompoundShape.h"
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#include "BulletCollision/CollisionShapes/btConeShape.h"
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#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
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#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/btCylinderShape.h"
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#include "BulletCollision/CollisionShapes/btMultiSphereShape.h"
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#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
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#include "BulletCollision/CollisionShapes/btTriangleMeshShape.h"
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#include "LinearMath/btIDebugDraw.h"
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@@ -370,14 +372,21 @@ void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep)
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END_PROFILE("updateActivationState");
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}
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void btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint)
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void btDiscreteDynamicsWorld::addConstraint(btTypedConstraint* constraint,bool disableCollisionsBetweenLinkedBodies)
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{
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m_constraints.push_back(constraint);
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if (disableCollisionsBetweenLinkedBodies)
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{
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constraint->getRigidBodyA().addConstraintRef(constraint);
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constraint->getRigidBodyB().addConstraintRef(constraint);
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}
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}
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void btDiscreteDynamicsWorld::removeConstraint(btTypedConstraint* constraint)
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{
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m_constraints.remove(constraint);
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constraint->getRigidBodyA().removeConstraintRef(constraint);
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constraint->getRigidBodyB().removeConstraintRef(constraint);
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}
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void btDiscreteDynamicsWorld::addVehicle(btRaycastVehicle* vehicle)
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@@ -726,10 +735,42 @@ public:
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}
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};
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void btDiscreteDynamicsWorld::debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color)
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{
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btVector3 start = transform.getOrigin();
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const btVector3 xoffs = transform.getBasis() * btVector3(radius,0,0);
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const btVector3 yoffs = transform.getBasis() * btVector3(0,radius,0);
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const btVector3 zoffs = transform.getBasis() * btVector3(0,0,radius);
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// XY
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getDebugDrawer()->drawLine(start-xoffs, start+yoffs, color);
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getDebugDrawer()->drawLine(start+yoffs, start+xoffs, color);
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getDebugDrawer()->drawLine(start+xoffs, start-yoffs, color);
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getDebugDrawer()->drawLine(start-yoffs, start-xoffs, color);
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// XZ
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getDebugDrawer()->drawLine(start-xoffs, start+zoffs, color);
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getDebugDrawer()->drawLine(start+zoffs, start+xoffs, color);
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getDebugDrawer()->drawLine(start+xoffs, start-zoffs, color);
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getDebugDrawer()->drawLine(start-zoffs, start-xoffs, color);
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// YZ
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getDebugDrawer()->drawLine(start-yoffs, start+zoffs, color);
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getDebugDrawer()->drawLine(start+zoffs, start+yoffs, color);
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getDebugDrawer()->drawLine(start+yoffs, start-zoffs, color);
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getDebugDrawer()->drawLine(start-zoffs, start-yoffs, color);
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}
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void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)
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{
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// Draw a small simplex at the center of the object
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{
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btVector3 start = worldTransform.getOrigin();
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getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(1,0,0), btVector3(1,0,0));
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getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(0,1,0), btVector3(0,1,0));
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getDebugDrawer()->drawLine(start, start+worldTransform.getBasis() * btVector3(0,0,1), btVector3(0,0,1));
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}
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if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
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{
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@@ -750,14 +791,52 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform,
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{
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const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
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btScalar radius = sphereShape->getMargin();//radius doesn't include the margin, so draw with margin
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btVector3 start = worldTransform.getOrigin();
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getDebugDrawer()->drawLine(start,start+worldTransform.getBasis() * btVector3(radius,0,0),color);
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getDebugDrawer()->drawLine(start,start+worldTransform.getBasis() * btVector3(0,radius,0),color);
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getDebugDrawer()->drawLine(start,start+worldTransform.getBasis() * btVector3(0,0,radius),color);
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//drawSphere
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debugDrawSphere(radius, worldTransform, color);
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break;
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}
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case MULTI_SPHERE_SHAPE_PROXYTYPE:
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{
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const btMultiSphereShape* multiSphereShape = static_cast<const btMultiSphereShape*>(shape);
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for (int i = multiSphereShape->getSphereCount()-1; i>=0;i--)
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{
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btTransform childTransform = worldTransform;
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childTransform.getOrigin() += multiSphereShape->getSpherePosition(i);
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debugDrawSphere(multiSphereShape->getSphereRadius(i), childTransform, color);
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}
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break;
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}
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case CAPSULE_SHAPE_PROXYTYPE:
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{
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const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
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btScalar radius = capsuleShape->getRadius();
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btScalar halfHeight = capsuleShape->getHalfHeight();
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// Draw the ends
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{
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btTransform childTransform = worldTransform;
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childTransform.getOrigin() = worldTransform * btVector3(0,halfHeight,0);
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debugDrawSphere(radius, childTransform, color);
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}
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{
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btTransform childTransform = worldTransform;
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childTransform.getOrigin() = worldTransform * btVector3(0,-halfHeight,0);
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debugDrawSphere(radius, childTransform, color);
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}
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// Draw some additional lines
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btVector3 start = worldTransform.getOrigin();
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getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(-radius,halfHeight,0),start+worldTransform.getBasis() * btVector3(-radius,-halfHeight,0), color);
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getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(radius,halfHeight,0),start+worldTransform.getBasis() * btVector3(radius,-halfHeight,0), color);
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getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0,halfHeight,-radius),start+worldTransform.getBasis() * btVector3(0,-halfHeight,-radius), color);
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getDebugDrawer()->drawLine(start+worldTransform.getBasis() * btVector3(0,halfHeight,radius),start+worldTransform.getBasis() * btVector3(0,-halfHeight,radius), color);
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break;
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}
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case CONE_SHAPE_PROXYTYPE:
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{
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const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
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@@ -789,11 +868,9 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform,
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default:
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{
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if (shape->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
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if (shape->isConcave())
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{
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btTriangleMeshShape* concaveMesh = (btTriangleMeshShape*) shape;
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//btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
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//btVector3 aabbMax(100,100,100);//btScalar(1e30),btScalar(1e30),btScalar(1e30));
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btConcaveShape* concaveMesh = (btConcaveShape*) shape;
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//todo pass camera, for some culling
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btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
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@@ -80,6 +80,7 @@ protected:
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void saveKinematicState(btScalar timeStep);
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void debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color);
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public:
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@@ -94,7 +95,7 @@ public:
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virtual void updateAabbs();
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void addConstraint(btTypedConstraint* constraint);
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void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false);
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void removeConstraint(btTypedConstraint* constraint);
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@@ -16,8 +16,9 @@ subject to the following restrictions:
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#include "btRigidBody.h"
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#include "BulletCollision/CollisionShapes/btConvexShape.h"
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#include "LinearMath/btMinMax.h"
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#include <LinearMath/btTransformUtil.h>
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#include <LinearMath/btMotionState.h>
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#include "LinearMath/btTransformUtil.h"
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#include "LinearMath/btMotionState.h"
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#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
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btScalar gLinearAirDamping = btScalar(1.);
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//'temporarily' global variables
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@@ -305,4 +306,33 @@ void btRigidBody::setCenterOfMassTransform(const btTransform& xform)
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}
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bool btRigidBody::checkCollideWithOverride(btCollisionObject* co)
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{
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btRigidBody* otherRb = btRigidBody::upcast(co);
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if (!otherRb)
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return true;
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for (int i = 0; i < m_constraintRefs.size(); ++i)
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{
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btTypedConstraint* c = m_constraintRefs[i];
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if (&c->getRigidBodyA() == otherRb || &c->getRigidBodyB() == otherRb)
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return false;
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}
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return true;
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}
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void btRigidBody::addConstraintRef(btTypedConstraint* c)
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{
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int index = m_constraintRefs.findLinearSearch(c);
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if (index == m_constraintRefs.size())
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m_constraintRefs.push_back(c);
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m_checkCollideWith = true;
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}
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void btRigidBody::removeConstraintRef(btTypedConstraint* c)
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{
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m_constraintRefs.remove(c);
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m_checkCollideWith = m_constraintRefs.size() > 0;
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}
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@@ -16,6 +16,7 @@ subject to the following restrictions:
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#ifndef RIGIDBODY_H
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#define RIGIDBODY_H
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#include "../../LinearMath/btAlignedObjectArray.h"
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#include "../../LinearMath/btPoint3.h"
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#include "../../LinearMath/btTransform.h"
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#include "../../BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
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@@ -23,7 +24,7 @@ subject to the following restrictions:
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class btCollisionShape;
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class btMotionState;
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class btTypedConstraint;
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extern btScalar gLinearAirDamping;
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@@ -57,6 +58,9 @@ class btRigidBody : public btCollisionObject
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//m_optionalMotionState allows to automatic synchronize the world transform for active objects
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btMotionState* m_optionalMotionState;
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//keep track of typed constraints referencing this rigid body
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btAlignedObjectArray<btTypedConstraint*> m_constraintRefs;
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public:
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#ifdef OBSOLETE_MOTIONSTATE_LESS
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@@ -339,6 +343,11 @@ public:
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return (getBroadphaseProxy() != 0);
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}
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virtual bool checkCollideWithOverride(btCollisionObject* co);
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void addConstraintRef(btTypedConstraint* c);
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void removeConstraintRef(btTypedConstraint* c);
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int m_debugBodyId;
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};
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