make GLUT optional in cmake
fix for btMultiBody to avoid extreme energy gain
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41
Demos3/SimpleOpenGL3/CMakeLists.txt
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41
Demos3/SimpleOpenGL3/CMakeLists.txt
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@@ -0,0 +1,41 @@
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src
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${BULLET_PHYSICS_SOURCE_DIR}/btgui
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)
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SET(AppSimpleOpenGL3_SRCS
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main.cpp
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${BULLET_PHYSICS_SOURCE_DIR}/build3/bullet.rc
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)
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IF (WIN32)
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SET(AppSimpleOpenGL3_SRCS ${AppSimpleOpenGL3_SRCS} ${AppSimpleOpenGL3_Common_SRCS})
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows
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)
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ADD_DEFINITIONS(-DGLEW_STATIC)
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ELSE(WIN32)
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IF(NOT APPLE)
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LINK_LIBRARIES( GLEW)
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ENDIF(NOT APPLE)
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ENDIF(WIN32)
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LINK_LIBRARIES(
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Bullet3Common OpenGLWindow gwen ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(AppSimpleOpenGL3
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${AppSimpleOpenGL3_SRCS}
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)
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IF (INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
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SET_TARGET_PROPERTIES(AppSimpleOpenGL3 PROPERTIES DEBUG_POSTFIX "_Debug")
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SET_TARGET_PROPERTIES(AppSimpleOpenGL3 PROPERTIES MINSIZEREL_POSTFIX "_MinsizeRel")
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SET_TARGET_PROPERTIES(AppSimpleOpenGL3 PROPERTIES RELWITHDEBINFO_POSTFIX "_RelWithDebugInfo")
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ENDIF(INTERNAL_ADD_POSTFIX_EXECUTABLE_NAMES)
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@@ -26,8 +26,9 @@
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"../../btgui/Timing/b3Clock.h"
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}
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if os.is("Linux") then links {"X11"} end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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links{"Cocoa.framework"}
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end
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