fixed memory leaks caused by pool allocator, thanks Dev0
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@@ -41,9 +41,6 @@ btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisio
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setNearCallback(defaultNearCallback);
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int maxElements = 16384;
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m_collisionAlgorithmPoolAllocator = new btPoolAllocator(m_collisionConfiguration->getCollisionAlgorithmMaxElementSize(),m_collisionConfiguration->getCollisionAlgorithmPoolSize());
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m_persistentManifoldPoolAllocator = new btPoolAllocator(sizeof(btPersistentManifold),m_collisionConfiguration->getPersistentManifoldPoolSize());
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@@ -68,7 +65,8 @@ void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int prox
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btCollisionDispatcher::~btCollisionDispatcher()
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{
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delete m_collisionAlgorithmPoolAllocator;
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delete m_persistentManifoldPoolAllocator;
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}
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btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1)
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@@ -45,6 +45,11 @@ public:
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*(void**)p = 0;
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}
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~btPoolAllocator()
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{
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delete m_pool;
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}
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void* allocate(int size)
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{
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btAssert(!size || size<=m_elemSize);
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