Change the API names for loading softbody.

This commit is contained in:
yunfeibai
2018-01-07 19:24:37 -08:00
parent e3e9546960
commit d077bdec07
9 changed files with 47 additions and 65 deletions

View File

@@ -1143,7 +1143,7 @@ void b3RobotSimulatorClientAPI::submitProfileTiming(const std::string& profileN
b3SubmitClientCommandAndWaitStatus(m_data->m_physicsClientHandle, commandHandle);
}
void b3RobotSimulatorClientAPI::loadBunny(double scale, double mass, double collisionMargin)
void b3RobotSimulatorClientAPI::loadSoftBody(double scale, double mass, double collisionMargin)
{
if (!isConnected())
{
@@ -1151,9 +1151,9 @@ void b3RobotSimulatorClientAPI::loadBunny(double scale, double mass, double coll
return;
}
b3SharedMemoryCommandHandle command = b3LoadBunnyCommandInit(m_data->m_physicsClientHandle);
b3LoadBunnySetScale(command, scale);
b3LoadBunnySetMass(command, mass);
b3LoadBunnySetCollisionMargin(command, collisionMargin);
b3SharedMemoryCommandHandle command = b3LoadSoftBodyCommandInit(m_data->m_physicsClientHandle);
b3LoadSoftBodySetScale(command, scale);
b3LoadSoftBodySetMass(command, mass);
b3LoadSoftBodySetCollisionMargin(command, collisionMargin);
b3SubmitClientCommandAndWaitStatus(m_data->m_physicsClientHandle, command);
}
}