fix compile issue in double precision build
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@@ -377,8 +377,8 @@ public:
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int boxId = m_app->registerCubeShape(100,1,100);
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int boxId = m_app->registerCubeShape(100,1,100);
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b3Vector3 pos = b3MakeVector3(0,-3.5,0);
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b3Vector3 pos = b3MakeVector3(0,-3.5,0);
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btQuaternion orn(0,0,0,1);
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b3Quaternion orn(0,0,0,1);
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btVector4 color(1,1,1,1);
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b3Vector4 color = b3MakeVector4(1,1,1,1);
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b3Vector3 scaling = b3MakeVector3(1,1,1);
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b3Vector3 scaling = b3MakeVector3(1,1,1);
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m_app->m_renderer->registerGraphicsInstance(boxId,pos,orn,color,scaling);
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m_app->m_renderer->registerGraphicsInstance(boxId,pos,orn,color,scaling);
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}
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}
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@@ -420,7 +420,7 @@ public:
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// int boxId = m_app->registerCubeShape(1,1,1,textureIndex);
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// int boxId = m_app->registerCubeShape(1,1,1,textureIndex);
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int boxId = m_app->registerGraphicsUnitSphereShape(SPHERE_LOD_HIGH, textureIndex);
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int boxId = m_app->registerGraphicsUnitSphereShape(SPHERE_LOD_HIGH, textureIndex);
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btVector4 color(1,1,1,0.8);
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b3Vector4 color = b3MakeVector4(1,1,1,0.8);
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b3Vector3 scaling = b3MakeVector3(SPHERE_RADIUS,SPHERE_RADIUS,SPHERE_RADIUS);
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b3Vector3 scaling = b3MakeVector3(SPHERE_RADIUS,SPHERE_RADIUS,SPHERE_RADIUS);
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for (int i=0;i<m_bodies.size();i++)
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for (int i=0;i<m_bodies.size();i++)
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{
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{
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