add grab goal + generalize strike goal

This commit is contained in:
Bart Moyaers
2020-02-13 13:23:16 +01:00
parent 644a69a066
commit d09f2cffe0

View File

@@ -5,6 +5,15 @@ import math
import pybullet as pb
import numpy
class RandomBounds:
def __init__(self, lower_bound: float, upper_bound: float):
self.upper_bound = upper_bound
self.lower_bound = lower_bound
self.difference = upper_bound - lower_bound
def generate(self) -> float:
return self.lower_bound + random.random() * self.difference
def randomVal(lowerBound, upperbound):
difference = upperbound - lowerBound
return lowerBound + random.random() * difference
@@ -15,6 +24,7 @@ class GoalType(Enum):
TargetHeading = 2
Throw = 3
TerrainTraversal = 4
Grab = 5
@staticmethod
def from_str(goal_type_str):
@@ -49,23 +59,30 @@ class NoGoal(Goal):
def getTFData(self):
return self.goal_data
class StrikeGoal(Goal):
def __init__(self):
class Strike(Goal):
def __init__(self,
distance_RB: RandomBounds,
height_RB: RandomBounds,
rot_RB: RandomBounds,
hit_range = 0.2):
self.follow_rot = True
self.is_hit_prev = False
self.distance_RB = distance_RB
self.height_RB = height_RB
self.rot_RB = rot_RB
self.hit_range = hit_range
super().__init__(GoalType.Strike)
def generateGoalData(self, modelPos=[0,0,0], modelOrient=[0,0,0,1]):
def generateGoalData(self,
modelPos=[0,0,0],
modelOrient=[0,0,0,1]):
# distance, height, rot
distance = randomVal(0.6, 0.8)
height = randomVal(0.8, 1.25)
rot = randomVal(-1, 1) # radians
distance = self.distance_RB.generate()
height = self.height_RB.generate()
rot = self.rot_RB.generate() # radians
self.is_hit = False
# The max distance from the target counting as a hit
self.hit_range = 0.2
# Transform to xyz coordinates for placement in environment
x = distance * math.cos(rot)
y = distance * math.sin(rot)
@@ -75,7 +92,7 @@ class StrikeGoal(Goal):
self.goal_data = [-x, z, y]
if self.follow_rot:
# Take rotation of human model into account
# Take rotation of robot model into account
rotMatList = pb.getMatrixFromQuaternion(modelOrient)
rotMat = numpy.array([rotMatList[0:3], rotMatList[3:6], rotMatList[6:9]])
vec = numpy.array(self.goal_data)
@@ -102,6 +119,21 @@ class StrikeGoal(Goal):
x = 1.0
return [x] + self.goal_data
class Kick(Strike):
def __init__(self):
distance_RB = RandomBounds(0.6, 0.8)
height_RB = RandomBounds(0.8, 1.25)
rot_RB = RandomBounds(-1, 1)
super().__init__(distance_RB, height_RB, rot_RB, hit_range=0.2)
class Grab(Strike):
def __inite__(self):
distance_RB = RandomBounds(0.6, 0.8)
height_RB = RandomBounds(0.8, 0.9)
rot_RB = RandomBounds(-1, 1)
hit_range = 0.1
super().__init__(distance_RB, height_RB, rot_RB, hit_range=hit_range)
class TargetHeadingGoal(Goal):
def __init__(self):
super().__init__(GoalType.TargetHeading)
@@ -122,8 +154,10 @@ def createGoal(goal_type: GoalType) -> Goal:
if goal_type == GoalType.NoGoal:
return NoGoal()
elif goal_type == GoalType.Strike:
return StrikeGoal()
return Kick()
elif goal_type == GoalType.TargetHeading:
return TargetHeadingGoal()
elif goal_type == GoalType.Grab:
return Grab()
else:
raise NotImplementedError