fixed some merging conflicts
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@@ -1,50 +1,3 @@
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<<<<<<< .working
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_DYNAMICS_WORLD_H
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#define BT_DYNAMICS_WORLD_H
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#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
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class TypedConstraint;
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///btDynamicsWorld is the baseclass for several dynamics implementation, basic, discrete, parallel, and continuous
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class btDynamicsWorld : public CollisionWorld
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{
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public:
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btDynamicsWorld(Dispatcher* dispatcher,OverlappingPairCache* pairCache)
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:CollisionWorld(dispatcher,pairCache)
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{
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}
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virtual ~btDynamicsWorld()
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{
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}
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///stepSimulation proceeds the simulation over timeStep units
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virtual void stepSimulation( float timeStep) = 0;
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virtual void addConstraint(TypedConstraint* constraint) {};
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virtual void removeConstraint(TypedConstraint* constraint) {};
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};
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#endif //BT_DYNAMICS_WORLD_H=======
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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@@ -90,4 +43,5 @@ class btDynamicsWorld : public btCollisionWorld
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};
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#endif //BT_DYNAMICS_WORLD_H>>>>>>> .merge-right.r324
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#endif //BT_DYNAMICS_WORLD_H
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