Add plNearestPoints, contribution from Blender

Thanks!
This commit is contained in:
erwin.coumans
2008-09-13 06:55:34 +00:00
parent 3d2ce530d4
commit d1318a05b3
2 changed files with 94 additions and 0 deletions

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@@ -162,10 +162,14 @@ extern "C" {
/* extern plRigidBodyHandle plObjectCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); */
/* Continuous Collision Detection API */
// needed for source/blender/blenkernel/intern/collision.c
double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]);
#ifdef __cplusplus
}
#endif
#endif //BULLET_C_API_H