From d133c33d7360431dfd7d35fd709aefb87d798187 Mon Sep 17 00:00:00 2001 From: Erwin Coumans Date: Sat, 26 May 2018 08:50:45 +1000 Subject: [PATCH] Use a very large default m_contactStiffness (so that if one object is a bit soft, the stiffness is properly combined) --- src/BulletCollision/CollisionDispatch/btCollisionObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp b/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp index bdbeb2653..05f96a14b 100644 --- a/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp +++ b/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp @@ -39,7 +39,7 @@ btCollisionObject::btCollisionObject() m_rollingFriction(0.0f), m_spinningFriction(0.f), m_contactDamping(.1), - m_contactStiffness(1e4), + m_contactStiffness(BT_LARGE_FLOAT), m_internalType(CO_COLLISION_OBJECT), m_userObjectPointer(0), m_userIndex2(-1),