remove m_localPosA for now (it breaks NVIDIA OpenCL, copy of structs > 128 bytes)
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@@ -21,7 +21,7 @@ struct b3Contact4Data
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int m_unused1;
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int m_unused2;
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b3Float4 m_localPosA;
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// b3Float4 m_localPosA;
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};
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inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)
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