remove m_localPosA for now (it breaks NVIDIA OpenCL, copy of structs > 128 bytes)
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@@ -43,7 +43,7 @@ static const char* solverSetup2CL= \
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" int m_childIndexB;\n"
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" int m_unused1;\n"
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" int m_unused2;\n"
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" b3Float4 m_localPosA;\n"
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"// b3Float4 m_localPosA;\n"
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"};\n"
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"inline int b3Contact4Data_getNumPoints(const struct b3Contact4Data* contact)\n"
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"{\n"
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