updated autogenerated msvc projectfiles, moved destructor in CPP file, it was causing some random crash under msvc 6.0 (todo find out why)
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@@ -18,6 +18,8 @@ subject to the following restrictions:
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#include "btStridingMeshInterface.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btScalar.h"
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///IndexedMesh indexes into existing vertex and index arrays, in a similar way OpenGL glDrawElements
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///instead of the number of indices, we pass the number of triangles
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@@ -57,6 +59,8 @@ public:
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{
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}
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virtual ~btTriangleIndexVertexArray();
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//just to be backwards compatible
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btTriangleIndexVertexArray(int numTriangleIndices,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);
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