updated autogenerated msvc projectfiles, moved destructor in CPP file, it was causing some random crash under msvc 6.0 (todo find out why)

This commit is contained in:
ejcoumans
2007-10-25 05:11:19 +00:00
parent 5f5dfcf6b8
commit d17a8dae0e
32 changed files with 246 additions and 164 deletions

View File

@@ -18,6 +18,8 @@ subject to the following restrictions:
#include "btStridingMeshInterface.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btScalar.h"
///IndexedMesh indexes into existing vertex and index arrays, in a similar way OpenGL glDrawElements
///instead of the number of indices, we pass the number of triangles
@@ -57,6 +59,8 @@ public:
{
}
virtual ~btTriangleIndexVertexArray();
//just to be backwards compatible
btTriangleIndexVertexArray(int numTriangleIndices,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride);