fixes in rendering
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@@ -12,7 +12,7 @@
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#include "stb_image/stb_image.h"
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#include "../CommonInterfaces/CommonRigidBodyBase.h"
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#include "../ImportMeshUtility/b3ImportMeshUtility.h"
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class ImportObjSetup : public CommonRigidBodyBase
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{
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@@ -45,7 +45,7 @@ ImportObjSetup::ImportObjSetup(struct GUIHelperInterface* helper, const char* fi
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m_fileName = fileName;
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} else
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{
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m_fileName = "cube.obj";//sphere8.obj";//sponza_closed.obj";//sphere8.obj";
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m_fileName = "cube.obj";//"sponza_closed.obj";//sphere8.obj";
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}
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}
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@@ -68,82 +68,21 @@ void ImportObjSetup::initPhysics()
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe);
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char relativeFileName[1024];
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if (b3ResourcePath::findResourcePath(m_fileName.c_str(), relativeFileName, 1024))
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{
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char pathPrefix[1024];
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b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
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btVector3 shift(0,0,0);
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btVector3 scaling(1,1,1);
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// int index=10;
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{
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btTransform trans;
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trans.setIdentity();
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trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI));
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btVector3 position = trans.getOrigin();
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btQuaternion orn = trans.getRotation();
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std::vector<tinyobj::shape_t> shapes;
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std::string err = tinyobj::LoadObj(shapes, relativeFileName, pathPrefix);
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btVector3 scaling(1,1,1);
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btVector3 color(1,1,1);
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GLInstanceGraphicsShape* gfxShape = btgCreateGraphicsShapeFromWavefrontObj(shapes);
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btTransform trans;
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trans.setIdentity();
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trans.setRotation(btQuaternion(btVector3(1,0,0),SIMD_HALF_PI));
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btVector3 position = trans.getOrigin();
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btQuaternion orn = trans.getRotation();
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btVector3 color(1,1,1);
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int textureIndex = -1;
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//try to load some texture
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for (int i=0;i<shapes.size();i++)
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{
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const tinyobj::shape_t& shape = shapes[i];
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if (shape.material.diffuse_texname.length()>0)
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{
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int width,height,n;
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const char* filename = shape.material.diffuse_texname.c_str();
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const unsigned char* image=0;
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const char* prefix[]={ pathPrefix,"./","./data/","../data/","../../data/","../../../data/","../../../../data/"};
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int numprefix = sizeof(prefix)/sizeof(const char*);
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for (int i=0;!image && i<numprefix;i++)
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{
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char relativeFileName[1024];
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sprintf(relativeFileName,"%s%s",prefix[i],filename);
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image = stbi_load(relativeFileName, &width, &height, &n, 0);
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}
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if (image)
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{
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textureIndex = m_guiHelper->getRenderInterface()->registerTexture(image,width,height);
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if (textureIndex>=0)
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{
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break;
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}
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}
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}
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}
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int shapeId = m_guiHelper->getRenderInterface()->registerShape(&gfxShape->m_vertices->at(0).xyzw[0], gfxShape->m_numvertices, &gfxShape->m_indices->at(0), gfxShape->m_numIndices,B3_GL_TRIANGLES,textureIndex);
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//int id =
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m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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}}
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else
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{
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b3Warning("Cannot find %s\n", m_fileName.c_str());
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}
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int shapeId = b3ImportMeshUtility::loadAndRegisterMeshFromFile(m_fileName, m_guiHelper->getRenderInterface());
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if (shapeId>=0)
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{
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//int id =
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m_guiHelper->getRenderInterface()->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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}
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}
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@@ -8,7 +8,7 @@
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#include "../../OpenGLWindow/GLInstancingRenderer.h"
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#include "../../OpenGLWindow/GLInstanceGraphicsShape.h"
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GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes)
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GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes, bool flatShading)
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{
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b3AlignedObjectArray<GLInstanceVertex>* vertices = new b3AlignedObjectArray<GLInstanceVertex>;
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@@ -82,29 +82,59 @@ GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tiny
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}
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btVector3 v0(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]);
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btVector3 v1(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]);
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btVector3 v2(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]);
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normal = (v1-v0).cross(v2-v0);
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btScalar len2 = normal.length2();
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//skip degenerate triangles
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if (len2 > SIMD_EPSILON)
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unsigned int maxIndex = 0;
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f]*3+0);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f]*3+1);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f]*3+2);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f+1]*3+0);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f+1]*3+1);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f+1]*3+2);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f+2]*3+0);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f+2]*3+1);
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maxIndex = b3Max(maxIndex,shape.mesh.indices[f+2]*3+2);
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bool hasNormals = (shape.mesh.normals.size() && maxIndex<shape.mesh.normals.size() );
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if (flatShading || !hasNormals)
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{
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normal.normalize();
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normal = (v1-v0).cross(v2-v0);
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btScalar len2 = normal.length2();
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//skip degenerate triangles
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if (len2 > SIMD_EPSILON)
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{
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normal.normalize();
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} else
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{
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normal.setValue(0,0,0);
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}
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vtx0.normal[0] = normal[0];
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vtx0.normal[1] = normal[1];
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vtx0.normal[2] = normal[2];
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vtx1.normal[0] = normal[0];
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vtx1.normal[1] = normal[1];
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vtx1.normal[2] = normal[2];
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vtx2.normal[0] = normal[0];
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vtx2.normal[1] = normal[1];
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vtx2.normal[2] = normal[2];
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} else
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{
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normal.setValue(0,0,0);
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vtx0.normal[0] = shape.mesh.normals[shape.mesh.indices[f]*3+0];
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vtx0.normal[1] = shape.mesh.normals[shape.mesh.indices[f]*3+1];
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vtx0.normal[2] = shape.mesh.normals[shape.mesh.indices[f]*3+2]; //shape.mesh.indices[f+1]*3+0
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vtx1.normal[0] = shape.mesh.normals[shape.mesh.indices[f+1]*3+0];
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vtx1.normal[1] = shape.mesh.normals[shape.mesh.indices[f+1]*3+1];
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vtx1.normal[2] = shape.mesh.normals[shape.mesh.indices[f+1]*3+2];
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vtx2.normal[0] = shape.mesh.normals[shape.mesh.indices[f+2]*3+0];
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vtx2.normal[1] = shape.mesh.normals[shape.mesh.indices[f+2]*3+1];
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vtx2.normal[2] = shape.mesh.normals[shape.mesh.indices[f+2]*3+2];
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}
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vtx0.normal[0] = normal[0];
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vtx0.normal[1] = normal[1];
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vtx0.normal[2] = normal[2];
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vtx1.normal[0] = normal[0];
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vtx1.normal[1] = normal[1];
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vtx1.normal[2] = normal[2];
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vtx2.normal[0] = normal[0];
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vtx2.normal[1] = normal[1];
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vtx2.normal[2] = normal[2];
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vertices->push_back(vtx0);
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vertices->push_back(vtx1);
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vertices->push_back(vtx2);
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@@ -4,6 +4,6 @@
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#include"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
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#include <vector>
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struct GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes);
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struct GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes, bool flatShading=false);
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#endif //WAVEFRONT2GRAPHICS_H
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