fixes in rendering
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@@ -356,7 +356,7 @@ b3Vector3 GpuRigidBodyDemo::getRayTo(int x,int y)
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unsigned char* GpuRigidBodyDemo::loadImage(const char* fileName, int& width, int& height, int& n)
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{
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unsigned char *data = stbi_load(fileName, &width, &height, &n, 0);
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unsigned char *data = stbi_load(fileName, &width, &height, &n, 3);
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return data;
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}
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