fix issues related to camera width/height
add width,height as arguments to pybullet.renderImage(x,y,[viewMat4x4],[projMat4x4])
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@@ -25,12 +25,11 @@ struct TinyRenderObjectData
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//class IShader* m_shader; todo(erwincoumans) expose the shader, for now we use a default shader
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//Output
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int m_width;
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int m_height;
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TGAImage& m_rgbColorBuffer;
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b3AlignedObjectArray<float>& m_depthBuffer;
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TinyRenderObjectData(int width, int height,TGAImage& rgbColorBuffer,b3AlignedObjectArray<float>& depthBuffer);
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TinyRenderObjectData(TGAImage& rgbColorBuffer,b3AlignedObjectArray<float>& depthBuffer);
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virtual ~TinyRenderObjectData();
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void loadModel(const char* fileName);
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@@ -48,7 +47,7 @@ struct TinyRenderObjectData
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class TinyRenderer
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{
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public:
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static void renderObject(TinyRenderObjectData& renderData);
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static void renderObject(TinyRenderObjectData& renderData, int width, int height);
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};
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#endif // TINY_RENDERER_Hbla
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