more refactoring, removed PhysicsInterface, cleaned up demos to make use of btDynamicsWorld derived classes.
removed two cached optimizations, type in btTransform and cached inverse transform (todo: test performance impact) committed fixes that make the code adhere to 'who creates it, also destroys it'
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@@ -22,6 +22,8 @@ class BspDemo : public DemoApplication
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{
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public:
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virtual ~BspDemo();
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void initPhysics(char* bspfilename);
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virtual void clientMoveAndDisplay();
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