more refactoring, removed PhysicsInterface, cleaned up demos to make use of btDynamicsWorld derived classes.

removed two cached optimizations, type in btTransform and cached inverse transform (todo: test performance impact)
committed fixes that make the code adhere to 'who creates it, also destroys it'
This commit is contained in:
ejcoumans
2006-09-30 01:36:39 +00:00
parent 14397a2f72
commit d38549aa54
37 changed files with 317 additions and 995 deletions

View File

@@ -13,13 +13,9 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "CcdPhysicsEnvironment.h"
#include "CcdPhysicsController.h"
#include "MyMotionState.h"
#include "btBulletDynamicsCommon.h"
#include "LinearMath/btIDebugDraw.h"
#include "GLDebugDrawer.h"
#include "PHY_Pro.h"
#include "ConcaveDemo.h"
#include "GL_ShapeDrawer.h"
#include "GlutStuff.h"
@@ -159,30 +155,31 @@ void ConcaveDemo::initPhysics()
btOverlappingPairCache* broadphase = new btSimpleBroadphase();
m_physicsEnvironmentPtr = new CcdPhysicsEnvironment(dispatcher,broadphase);
m_dynamicsWorld = new btDiscreteDynamicsWorld();
bool isDynamic = false;
bool isDynamic = false;
float mass = 0.f;
btTransform startTransform;
startTransform.setIdentity();
startTransform.setOrigin(btVector3(0,-2,0));
startTransform.setOrigin(btVector3(0,0,0));
CcdPhysicsController* staticTrimesh = localCreatePhysicsObject(isDynamic, mass, startTransform,trimeshShape);
btRigidBody* staticBody = localCreateRigidBody(isDynamic, mass, startTransform,trimeshShape);
staticBody->m_collisionFlags |=btCollisionObject::isStatic;
getDynamicsWorld()->addCollisionObject(staticBody);
//enable custom material callback
staticTrimesh->getRigidBody()->m_collisionFlags |= btCollisionObject::customMaterialCallback;
staticBody->m_collisionFlags |= btCollisionObject::customMaterialCallback;
{
for (int i=0;i<10;i++)
{
btCollisionShape* boxShape = new btBoxShape(btVector3(1,1,1));
startTransform.setOrigin(btVector3(2*i,1,1));
localCreatePhysicsObject(true, 1, startTransform,boxShape);
getDynamicsWorld()->addCollisionObject(localCreateRigidBody(true, 1, startTransform,boxShape));
}
}
m_physicsEnvironmentPtr->setGravity(-1,-10,1);
m_physicsEnvironmentPtr->setDebugDrawer(&debugDrawer);
}
void ConcaveDemo::clientMoveAndDisplay()
@@ -191,7 +188,7 @@ void ConcaveDemo::clientMoveAndDisplay()
float deltaTime = 1.f/60.f;
m_physicsEnvironmentPtr->proceedDeltaTime(0.f,deltaTime);
m_dynamicsWorld->stepSimulation(deltaTime);
renderme();
@@ -202,7 +199,7 @@ void ConcaveDemo::clientMoveAndDisplay()
void ConcaveDemo::clientResetScene()
{
int numObj = m_physicsEnvironmentPtr->GetNumControllers();
/*int numObj = m_physicsEnvironmentPtr->GetNumControllers();
//skip ground
for (int i=1;i<numObj;i++)
@@ -213,6 +210,8 @@ void ConcaveDemo::clientResetScene()
ctrl->SetLinearVelocity(0,0,0,0);
ctrl->SetAngularVelocity(0,0,0,0);
}
*/
}