more refactoring, removed PhysicsInterface, cleaned up demos to make use of btDynamicsWorld derived classes.
removed two cached optimizations, type in btTransform and cached inverse transform (todo: test performance impact) committed fixes that make the code adhere to 'who creates it, also destroys it'
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@@ -25,8 +25,7 @@ btCollisionObject::btCollisionObject()
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m_ccdSweptShereRadius(0.f),
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m_ccdSquareMotionTreshold(0.f)
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{
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m_cachedInvertedWorldTransform.setIdentity();
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}
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