more refactoring, removed PhysicsInterface, cleaned up demos to make use of btDynamicsWorld derived classes.
removed two cached optimizations, type in btTransform and cached inverse transform (todo: test performance impact) committed fixes that make the code adhere to 'who creates it, also destroys it'
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@@ -41,8 +41,6 @@ struct btCollisionObject
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//it can be either previous or future (predicted) transform
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btTransform m_interpolationWorldTransform;
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btTransform m_cachedInvertedWorldTransform;
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enum CollisionFlags
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{
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isStatic = 1,
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