add gripper with deformable cloth demo
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@@ -89,6 +89,19 @@ void b3RobotSimulatorClientAPI_NoDirect::resetSimulation()
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m_data->m_physicsClientHandle, b3InitResetSimulationCommand(m_data->m_physicsClientHandle));
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}
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void b3RobotSimulatorClientAPI_NoDirect::resetSimulation(int flag)
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{
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if (!isConnected())
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{
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b3Warning("Not connected");
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return;
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}
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b3SharedMemoryStatusHandle statusHandle;
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b3SharedMemoryCommandHandle command = b3InitResetSimulationCommand(m_data->m_physicsClientHandle);
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b3InitResetSimulationSetFlags(command, flag);
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statusHandle = b3SubmitClientCommandAndWaitStatus(m_data->m_physicsClientHandle, command);
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}
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bool b3RobotSimulatorClientAPI_NoDirect::canSubmitCommand() const
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{
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if (!isConnected())
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@@ -1151,6 +1164,29 @@ void b3RobotSimulatorClientAPI_NoDirect::loadSoftBody(const std::string& fileNam
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b3SubmitClientCommandAndWaitStatus(m_data->m_physicsClientHandle, command);
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}
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void b3RobotSimulatorClientAPI_NoDirect::loadDeformableBody(const std::string& fileName, const struct b3RobotSimulatorLoadDeformableBodyArgs& args)
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{
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if (!isConnected())
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{
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b3Warning("Not connected");
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return;
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}
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b3SharedMemoryCommandHandle command = b3LoadSoftBodyCommandInit(m_data->m_physicsClientHandle, fileName.c_str());
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b3LoadSoftBodySetStartPosition(command, args.m_startPosition[0], args.m_startPosition[1], args.m_startPosition[2]);
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b3LoadSoftBodySetStartOrientation(command, args.m_startOrientation[0], args.m_startOrientation[1], args.m_startOrientation[2], args.m_startOrientation[3]);
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b3LoadSoftBodySetScale(command, args.m_scale);
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b3LoadSoftBodySetMass(command, args.m_mass);
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b3LoadSoftBodySetCollisionMargin(command, args.m_collisionMargin);
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b3LoadSoftBodyAddNeoHookeanForce(command, args.m_NeoHookeanMu, args.m_NeoHookeanLambda, args.m_NeoHookeanDamping);
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b3LoadSoftBodyAddMassSpringForce(command, args.m_springElasticStiffness, args.m_springDampingStiffness);
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b3LoadSoftBodyUseSelfCollision(command, args.m_useSelfCollision);
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b3LoadSoftBodyUseFaceContact(command, args.m_useFaceContact);
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b3LoadSoftBodySetFrictionCoefficient(command, args.m_frictionCoeff);
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b3LoadSoftBodyUseBendingSprings(command, args.m_useBendingSprings, args.m_springBendingStiffness);
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b3SubmitClientCommandAndWaitStatus(m_data->m_physicsClientHandle, command);
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}
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void b3RobotSimulatorClientAPI_NoDirect::getMouseEvents(b3MouseEventsData* mouseEventsData)
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{
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mouseEventsData->m_numMouseEvents = 0;
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