add Takahiro's batching pgs solver
This commit is contained in:
927
opencl/gpu_rigidbody/host/Solver.cpp
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927
opencl/gpu_rigidbody/host/Solver.cpp
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/*
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Copyright (c) 2012 Advanced Micro Devices, Inc.
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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//Originally written by Takahiro Harada
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#include "Solver.h"
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#include "../Stubs/AdlMatrix3x3.h"
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#define SOLVER_SETUP_KERNEL_PATH "opencl/gpu_rigidbody/kernels/solverSetup.cl"
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#define SOLVER_SETUP2_KERNEL_PATH "opencl/gpu_rigidbody/kernels/solverSetup2.cl"
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#define SOLVER_CONTACT_KERNEL_PATH "opencl/gpu_rigidbody/kernels/solveContact.cl"
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#define SOLVER_FRICTION_KERNEL_PATH "opencl/gpu_rigidbody/kernels/solveFriction.cl"
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#define BATCHING_PATH "opencl/gpu_rigidbody/kernels/batchingKernels.cl"
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#include "../kernels/solverSetup.h"
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#include "../kernels/solverSetup2.h"
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#include "../kernels/solveContact.h"
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#include "../kernels/solveFriction.h"
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#include "../kernels/batchingKernels.h"
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#include "BulletCommon/btQuickprof.h"
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#include "../../parallel_primitives/host/btLauncherCL.h"
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struct SolverDebugInfo
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{
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int m_valInt0;
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int m_valInt1;
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int m_valInt2;
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int m_valInt3;
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int m_valInt4;
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int m_valInt5;
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int m_valInt6;
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int m_valInt7;
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int m_valInt8;
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int m_valInt9;
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int m_valInt10;
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int m_valInt11;
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int m_valInt12;
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int m_valInt13;
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int m_valInt14;
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int m_valInt15;
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float m_val0;
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float m_val1;
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float m_val2;
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float m_val3;
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};
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class SolverDeviceInl
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{
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public:
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struct ParallelSolveData
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{
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btOpenCLArray<unsigned int>* m_numConstraints;
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btOpenCLArray<unsigned int>* m_offsets;
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};
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};
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Solver::Solver(cl_context ctx, cl_device_id device, cl_command_queue queue, int pairCapacity)
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:m_nIterations(4),
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m_context(ctx),
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m_device(device),
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m_queue(queue)
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{
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m_sort32 = new btRadixSort32CL(ctx,device,queue);
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m_scan = new btPrefixScanCL(ctx,device,queue,N_SPLIT*N_SPLIT);
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m_search = new btBoundSearchCL(ctx,device,queue,N_SPLIT*N_SPLIT);
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const int sortSize = NEXTMULTIPLEOF( pairCapacity, 512 );
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m_sortDataBuffer = new btOpenCLArray<btSortData>(ctx,queue,sortSize);
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m_contactBuffer = new btOpenCLArray<btContact4>(ctx,queue);
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m_numConstraints = new btOpenCLArray<unsigned int>(ctx,queue,N_SPLIT*N_SPLIT );
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m_numConstraints->resize(N_SPLIT*N_SPLIT);
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m_offsets = new btOpenCLArray<unsigned int>( ctx,queue, N_SPLIT*N_SPLIT );
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m_offsets->resize(N_SPLIT*N_SPLIT);
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const char* additionalMacros = "";
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const char* srcFileNameForCaching="";
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cl_int pErrNum;
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const char* batchKernelSource = batchingKernelsCL;
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const char* solverSetupSource = solverSetupCL;
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const char* solverSetup2Source = solverSetup2CL;
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const char* solveContactSource = solveContactCL;
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const char* solveFrictionSource = solveFrictionCL;
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{
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cl_program solveContactProg= btOpenCLUtils::compileCLProgramFromString( ctx, device, solveContactSource, &pErrNum,additionalMacros, SOLVER_CONTACT_KERNEL_PATH);
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btAssert(solveContactProg);
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cl_program solveFrictionProg= btOpenCLUtils::compileCLProgramFromString( ctx, device, solveFrictionSource, &pErrNum,additionalMacros, SOLVER_FRICTION_KERNEL_PATH);
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btAssert(solveFrictionProg);
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cl_program solverSetup2Prog= btOpenCLUtils::compileCLProgramFromString( ctx, device, solverSetup2Source, &pErrNum,additionalMacros, SOLVER_SETUP2_KERNEL_PATH);
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btAssert(solverSetup2Prog);
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cl_program solverSetupProg= btOpenCLUtils::compileCLProgramFromString( ctx, device, solverSetupSource, &pErrNum,additionalMacros, SOLVER_SETUP_KERNEL_PATH);
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btAssert(solverSetupProg);
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m_solveFrictionKernel= btOpenCLUtils::compileCLKernelFromString( ctx, device, solveFrictionSource, "BatchSolveKernelFriction", &pErrNum, solveFrictionProg,additionalMacros );
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btAssert(m_solveFrictionKernel);
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m_solveContactKernel= btOpenCLUtils::compileCLKernelFromString( ctx, device, solveContactSource, "BatchSolveKernelContact", &pErrNum, solveContactProg,additionalMacros );
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btAssert(m_solveContactKernel);
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m_contactToConstraintKernel = btOpenCLUtils::compileCLKernelFromString( ctx, device, solverSetupSource, "ContactToConstraintKernel", &pErrNum, solverSetupProg,additionalMacros );
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btAssert(m_contactToConstraintKernel);
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m_setSortDataKernel = btOpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "SetSortDataKernel", &pErrNum, solverSetup2Prog,additionalMacros );
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btAssert(m_setSortDataKernel);
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m_reorderContactKernel = btOpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "ReorderContactKernel", &pErrNum, solverSetup2Prog,additionalMacros );
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btAssert(m_reorderContactKernel);
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m_copyConstraintKernel = btOpenCLUtils::compileCLKernelFromString( ctx, device, solverSetup2Source, "CopyConstraintKernel", &pErrNum, solverSetup2Prog,additionalMacros );
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btAssert(m_copyConstraintKernel);
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}
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{
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cl_program batchingProg = btOpenCLUtils::compileCLProgramFromString( ctx, device, batchKernelSource, &pErrNum,additionalMacros, BATCHING_PATH);
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btAssert(batchingProg);
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m_batchingKernel = btOpenCLUtils::compileCLKernelFromString( ctx, device, batchKernelSource, "CreateBatches", &pErrNum, batchingProg,additionalMacros );
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btAssert(m_batchingKernel);
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}
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}
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Solver::~Solver()
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{
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delete m_sortDataBuffer;
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delete m_contactBuffer;
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delete m_sort32;
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delete m_scan;
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delete m_search;
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clReleaseKernel(m_batchingKernel);
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clReleaseKernel( m_solveContactKernel);
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clReleaseKernel( m_solveFrictionKernel);
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clReleaseKernel( m_contactToConstraintKernel);
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clReleaseKernel( m_setSortDataKernel);
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clReleaseKernel( m_reorderContactKernel);
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clReleaseKernel( m_copyConstraintKernel);
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}
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/*void Solver::reorderConvertToConstraints( const btOpenCLArray<btRigidBodyCL>* bodyBuf,
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const btOpenCLArray<btInertiaCL>* shapeBuf,
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btOpenCLArray<btContact4>* contactsIn, btOpenCLArray<btGpuConstraint4>* contactCOut, void* additionalData,
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int nContacts, const Solver::ConstraintCfg& cfg )
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{
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if( m_contactBuffer )
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{
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m_contactBuffer->resize(nContacts);
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}
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if( m_contactBuffer == 0 )
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{
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BT_PROFILE("new m_contactBuffer;");
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m_contactBuffer = new btOpenCLArray<btContact4>(m_context,m_queue,nContacts );
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m_contactBuffer->resize(nContacts);
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}
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//DeviceUtils::Config dhCfg;
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//Device* deviceHost = DeviceUtils::allocate( TYPE_HOST, dhCfg );
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if( cfg.m_enableParallelSolve )
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{
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clFinish(m_queue);
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// contactsIn -> m_contactBuffer
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{
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BT_PROFILE("sortContacts");
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sortContacts( bodyBuf, contactsIn, additionalData, nContacts, cfg );
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clFinish(m_queue);
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}
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{
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BT_PROFILE("m_copyConstraintKernel");
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btInt4 cdata; cdata.x = nContacts;
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btBufferInfoCL bInfo[] = { btBufferInfoCL( m_contactBuffer->getBufferCL() ), btBufferInfoCL( contactsIn->getBufferCL() ) };
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// btLauncherCL launcher( m_queue, data->m_device->getKernel( PATH, "CopyConstraintKernel", "-I ..\\..\\ -Wf,--c++", 0 ) );
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btLauncherCL launcher( m_queue, m_copyConstraintKernel );
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launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(btBufferInfoCL) );
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launcher.setConst( cdata );
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launcher.launch1D( nContacts, 64 );
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clFinish(m_queue);
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}
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{
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BT_PROFILE("batchContacts");
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Solver::batchContacts( contactsIn, nContacts, m_numConstraints, m_offsets, cfg.m_staticIdx );
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}
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}
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{
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BT_PROFILE("waitForCompletion (batchContacts)");
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clFinish(m_queue);
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}
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//================
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{
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BT_PROFILE("convertToConstraints");
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Solver::convertToConstraints( bodyBuf, shapeBuf, contactsIn, contactCOut, additionalData, nContacts, cfg );
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}
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{
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BT_PROFILE("convertToConstraints waitForCompletion");
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clFinish(m_queue);
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}
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}
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*/
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static
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inline
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float calcRelVel(const float4& l0, const float4& l1, const float4& a0, const float4& a1,
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const float4& linVel0, const float4& angVel0, const float4& linVel1, const float4& angVel1)
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{
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return dot3F4(l0, linVel0) + dot3F4(a0, angVel0) + dot3F4(l1, linVel1) + dot3F4(a1, angVel1);
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}
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static
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inline
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void setLinearAndAngular(const float4& n, const float4& r0, const float4& r1,
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float4& linear, float4& angular0, float4& angular1)
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{
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linear = -n;
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angular0 = -cross3(r0, n);
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angular1 = cross3(r1, n);
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}
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template<bool JACOBI>
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static
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__inline
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void solveContact(btGpuConstraint4& cs,
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const float4& posA, float4& linVelA, float4& angVelA, float invMassA, const Matrix3x3& invInertiaA,
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const float4& posB, float4& linVelB, float4& angVelB, float invMassB, const Matrix3x3& invInertiaB,
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float maxRambdaDt[4], float minRambdaDt[4])
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{
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float4 dLinVelA = make_float4(0.f);
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float4 dAngVelA = make_float4(0.f);
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float4 dLinVelB = make_float4(0.f);
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float4 dAngVelB = make_float4(0.f);
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for(int ic=0; ic<4; ic++)
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{
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// dont necessary because this makes change to 0
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if( cs.m_jacCoeffInv[ic] == 0.f ) continue;
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{
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float4 angular0, angular1, linear;
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btVector3 r0 = cs.m_worldPos[ic] - (btVector3&)posA;
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btVector3 r1 = cs.m_worldPos[ic] - (btVector3&)posB;
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setLinearAndAngular( (const float4 &)-cs.m_linear, (const float4 &)r0, (const float4 &)r1, linear, angular0, angular1 );
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float rambdaDt = calcRelVel((const float4 &)cs.m_linear,(const float4 &) -cs.m_linear, angular0, angular1,
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linVelA, angVelA, linVelB, angVelB ) + cs.m_b[ic];
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rambdaDt *= cs.m_jacCoeffInv[ic];
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{
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float prevSum = cs.m_appliedRambdaDt[ic];
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float updated = prevSum;
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updated += rambdaDt;
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updated = max2( updated, minRambdaDt[ic] );
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updated = min2( updated, maxRambdaDt[ic] );
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rambdaDt = updated - prevSum;
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cs.m_appliedRambdaDt[ic] = updated;
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}
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float4 linImp0 = invMassA*linear*rambdaDt;
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float4 linImp1 = invMassB*(-linear)*rambdaDt;
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float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;
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float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;
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#ifdef _WIN32
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btAssert(_finite(linImp0.x));
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btAssert(_finite(linImp1.x));
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#endif
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if( JACOBI )
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{
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dLinVelA += linImp0;
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dAngVelA += angImp0;
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dLinVelB += linImp1;
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dAngVelB += angImp1;
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}
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else
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{
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linVelA += linImp0;
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angVelA += angImp0;
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linVelB += linImp1;
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angVelB += angImp1;
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}
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}
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}
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if( JACOBI )
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{
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linVelA += dLinVelA;
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angVelA += dAngVelA;
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linVelB += dLinVelB;
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angVelB += dAngVelB;
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}
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}
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void btPlaneSpace1 (const float4* n, float4* p, float4* q)
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{
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if (btFabs(n->z) > SIMDSQRT12) {
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// choose p in y-z plane
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btScalar a = n->y*n->y + n->z*n->z;
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btScalar k = btRecipSqrt (a);
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p->x = 0;
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p->y = -n->z*k;
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p->z = n->y*k;
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// set q = n x p
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q->x = a*k;
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q->y = -n->x*p->z;
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q->z = n->x*p->y;
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}
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else {
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// choose p in x-y plane
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btScalar a = n->x*n->x + n->y*n->y;
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btScalar k = btRecipSqrt (a);
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p->x = -n->y*k;
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p->y = n->x*k;
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p->z = 0;
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// set q = n x p
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q->x = -n->z*p->y;
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q->y = n->z*p->x;
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q->z = a*k;
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}
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}
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static
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__inline
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void solveFriction(btGpuConstraint4& cs,
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const float4& posA, float4& linVelA, float4& angVelA, float invMassA, const Matrix3x3& invInertiaA,
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const float4& posB, float4& linVelB, float4& angVelB, float invMassB, const Matrix3x3& invInertiaB,
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float maxRambdaDt[4], float minRambdaDt[4])
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{
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if( cs.m_fJacCoeffInv[0] == 0 && cs.m_fJacCoeffInv[0] == 0 ) return;
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const float4& center = (const float4&)cs.m_center;
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float4 n = -(const float4&)cs.m_linear;
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float4 tangent[2];
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#if 1
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btPlaneSpace1 (&n, &tangent[0],&tangent[1]);
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#else
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float4 r = cs.m_worldPos[0]-center;
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tangent[0] = cross3( n, r );
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tangent[1] = cross3( tangent[0], n );
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tangent[0] = normalize3( tangent[0] );
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tangent[1] = normalize3( tangent[1] );
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#endif
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float4 angular0, angular1, linear;
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float4 r0 = center - posA;
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float4 r1 = center - posB;
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for(int i=0; i<2; i++)
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{
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setLinearAndAngular( tangent[i], r0, r1, linear, angular0, angular1 );
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float rambdaDt = calcRelVel(linear, -linear, angular0, angular1,
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linVelA, angVelA, linVelB, angVelB );
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rambdaDt *= cs.m_fJacCoeffInv[i];
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{
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float prevSum = cs.m_fAppliedRambdaDt[i];
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float updated = prevSum;
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updated += rambdaDt;
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updated = max2( updated, minRambdaDt[i] );
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updated = min2( updated, maxRambdaDt[i] );
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rambdaDt = updated - prevSum;
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cs.m_fAppliedRambdaDt[i] = updated;
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}
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float4 linImp0 = invMassA*linear*rambdaDt;
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float4 linImp1 = invMassB*(-linear)*rambdaDt;
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float4 angImp0 = mtMul1(invInertiaA, angular0)*rambdaDt;
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float4 angImp1 = mtMul1(invInertiaB, angular1)*rambdaDt;
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#ifdef _WIN32
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btAssert(_finite(linImp0.x));
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btAssert(_finite(linImp1.x));
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#endif
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linVelA += linImp0;
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angVelA += angImp0;
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linVelB += linImp1;
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angVelB += angImp1;
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}
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{ // angular damping for point constraint
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float4 ab = normalize3( posB - posA );
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float4 ac = normalize3( center - posA );
|
||||
if( dot3F4( ab, ac ) > 0.95f || (invMassA == 0.f || invMassB == 0.f))
|
||||
{
|
||||
float angNA = dot3F4( n, angVelA );
|
||||
float angNB = dot3F4( n, angVelB );
|
||||
|
||||
angVelA -= (angNA*0.1f)*n;
|
||||
angVelB -= (angNB*0.1f)*n;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
struct SolveTask// : public ThreadPool::Task
|
||||
{
|
||||
SolveTask(btAlignedObjectArray<btRigidBodyCL>& bodies, btAlignedObjectArray<btInertiaCL>& shapes, btAlignedObjectArray<btGpuConstraint4>& constraints,
|
||||
int start, int nConstraints)
|
||||
: m_bodies( bodies ), m_shapes( shapes ), m_constraints( constraints ), m_start( start ), m_nConstraints( nConstraints ),
|
||||
m_solveFriction( true ){}
|
||||
|
||||
u16 getType(){ return 0; }
|
||||
|
||||
void run(int tIdx)
|
||||
{
|
||||
|
||||
|
||||
for(int ic=0; ic<m_nConstraints; ic++)
|
||||
{
|
||||
int i = m_start + ic;
|
||||
|
||||
float frictionCoeff = m_constraints[i].getFrictionCoeff();
|
||||
int aIdx = (int)m_constraints[i].m_bodyA;
|
||||
int bIdx = (int)m_constraints[i].m_bodyB;
|
||||
btRigidBodyCL& bodyA = m_bodies[aIdx];
|
||||
btRigidBodyCL& bodyB = m_bodies[bIdx];
|
||||
|
||||
if( !m_solveFriction )
|
||||
{
|
||||
float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
|
||||
float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
|
||||
|
||||
solveContact<false>( m_constraints[i], (float4&)bodyA.m_pos, (float4&)bodyA.m_linVel, (float4&)bodyA.m_angVel, bodyA.m_invMass, (const Matrix3x3 &)m_shapes[aIdx].m_invInertiaWorld,
|
||||
(float4&)bodyB.m_pos, (float4&)bodyB.m_linVel, (float4&)bodyB.m_angVel, bodyB.m_invMass, (const Matrix3x3 &)m_shapes[bIdx].m_invInertiaWorld,
|
||||
maxRambdaDt, minRambdaDt );
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
float maxRambdaDt[4] = {FLT_MAX,FLT_MAX,FLT_MAX,FLT_MAX};
|
||||
float minRambdaDt[4] = {0.f,0.f,0.f,0.f};
|
||||
|
||||
float sum = 0;
|
||||
for(int j=0; j<4; j++)
|
||||
{
|
||||
sum +=m_constraints[i].m_appliedRambdaDt[j];
|
||||
}
|
||||
frictionCoeff = 0.7f;
|
||||
for(int j=0; j<4; j++)
|
||||
{
|
||||
maxRambdaDt[j] = frictionCoeff*sum;
|
||||
minRambdaDt[j] = -maxRambdaDt[j];
|
||||
}
|
||||
|
||||
solveFriction( m_constraints[i], (float4&)bodyA.m_pos, (float4&)bodyA.m_linVel, (float4&)bodyA.m_angVel, bodyA.m_invMass,(const Matrix3x3 &) m_shapes[aIdx].m_invInertiaWorld,
|
||||
(float4&)bodyB.m_pos, (float4&)bodyB.m_linVel, (float4&)bodyB.m_angVel, bodyB.m_invMass,(const Matrix3x3 &) m_shapes[bIdx].m_invInertiaWorld,
|
||||
maxRambdaDt, minRambdaDt );
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
btAlignedObjectArray<btRigidBodyCL>& m_bodies;
|
||||
btAlignedObjectArray<btInertiaCL>& m_shapes;
|
||||
btAlignedObjectArray<btGpuConstraint4>& m_constraints;
|
||||
int m_start;
|
||||
int m_nConstraints;
|
||||
bool m_solveFriction;
|
||||
};
|
||||
|
||||
|
||||
void Solver::solveContactConstraintHost( btOpenCLArray<btRigidBodyCL>* bodyBuf, btOpenCLArray<btInertiaCL>* shapeBuf,
|
||||
btOpenCLArray<btGpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches)
|
||||
{
|
||||
|
||||
btAlignedObjectArray<btRigidBodyCL> bodyNative;
|
||||
bodyBuf->copyToHost(bodyNative);
|
||||
btAlignedObjectArray<btInertiaCL> shapeNative;
|
||||
shapeBuf->copyToHost(shapeNative);
|
||||
btAlignedObjectArray<btGpuConstraint4> constraintNative;
|
||||
constraint->copyToHost(constraintNative);
|
||||
|
||||
for(int iter=0; iter<m_nIterations; iter++)
|
||||
{
|
||||
SolveTask task( bodyNative, shapeNative, constraintNative, 0, n );
|
||||
task.m_solveFriction = false;
|
||||
task.run(0);
|
||||
}
|
||||
|
||||
for(int iter=0; iter<m_nIterations; iter++)
|
||||
{
|
||||
SolveTask task( bodyNative, shapeNative, constraintNative, 0, n );
|
||||
task.m_solveFriction = true;
|
||||
task.run(0);
|
||||
}
|
||||
|
||||
bodyBuf->copyFromHost(bodyNative);
|
||||
shapeBuf->copyFromHost(shapeNative);
|
||||
constraint->copyFromHost(constraintNative);
|
||||
|
||||
|
||||
}
|
||||
|
||||
void Solver::solveContactConstraint( const btOpenCLArray<btRigidBodyCL>* bodyBuf, const btOpenCLArray<btInertiaCL>* shapeBuf,
|
||||
btOpenCLArray<btGpuConstraint4>* constraint, void* additionalData, int n ,int maxNumBatches)
|
||||
{
|
||||
|
||||
|
||||
btInt4 cdata = btMakeInt4( n, 0, 0, 0 );
|
||||
{
|
||||
|
||||
const int nn = N_SPLIT*N_SPLIT;
|
||||
|
||||
cdata.x = 0;
|
||||
cdata.y = maxNumBatches;//250;
|
||||
|
||||
|
||||
int numWorkItems = 64*nn/N_BATCHES;
|
||||
#ifdef DEBUG_ME
|
||||
SolverDebugInfo* debugInfo = new SolverDebugInfo[numWorkItems];
|
||||
adl::btOpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device,numWorkItems);
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
{
|
||||
|
||||
BT_PROFILE("m_batchSolveKernel iterations");
|
||||
for(int iter=0; iter<m_nIterations; iter++)
|
||||
{
|
||||
for(int ib=0; ib<N_BATCHES; ib++)
|
||||
{
|
||||
#ifdef DEBUG_ME
|
||||
memset(debugInfo,0,sizeof(SolverDebugInfo)*numWorkItems);
|
||||
gpuDebugInfo.write(debugInfo,numWorkItems);
|
||||
#endif
|
||||
|
||||
|
||||
cdata.z = ib;
|
||||
cdata.w = N_SPLIT;
|
||||
|
||||
btLauncherCL launcher( m_queue, m_solveContactKernel );
|
||||
#if 1
|
||||
|
||||
btBufferInfoCL bInfo[] = {
|
||||
|
||||
btBufferInfoCL( bodyBuf->getBufferCL() ),
|
||||
btBufferInfoCL( shapeBuf->getBufferCL() ),
|
||||
btBufferInfoCL( constraint->getBufferCL() ),
|
||||
btBufferInfoCL( m_numConstraints->getBufferCL() ),
|
||||
btBufferInfoCL( m_offsets->getBufferCL() )
|
||||
#ifdef DEBUG_ME
|
||||
, btBufferInfoCL(&gpuDebugInfo)
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
|
||||
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(btBufferInfoCL) );
|
||||
//launcher.setConst( cdata.x );
|
||||
launcher.setConst( cdata.y );
|
||||
launcher.setConst( cdata.z );
|
||||
launcher.setConst( cdata.w );
|
||||
launcher.launch1D( numWorkItems, 64 );
|
||||
|
||||
|
||||
#else
|
||||
const char* fileName = "m_batchSolveKernel.bin";
|
||||
FILE* f = fopen(fileName,"rb");
|
||||
if (f)
|
||||
{
|
||||
int sizeInBytes=0;
|
||||
if (fseek(f, 0, SEEK_END) || (sizeInBytes = ftell(f)) == EOF || fseek(f, 0, SEEK_SET))
|
||||
{
|
||||
printf("error, cannot get file size\n");
|
||||
exit(0);
|
||||
}
|
||||
|
||||
unsigned char* buf = (unsigned char*) malloc(sizeInBytes);
|
||||
fread(buf,sizeInBytes,1,f);
|
||||
int serializedBytes = launcher.deserializeArgs(buf, sizeInBytes,m_context);
|
||||
int num = *(int*)&buf[serializedBytes];
|
||||
|
||||
launcher.launch1D( num);
|
||||
|
||||
//this clFinish is for testing on errors
|
||||
clFinish(m_queue);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#ifdef DEBUG_ME
|
||||
clFinish(m_queue);
|
||||
gpuDebugInfo.read(debugInfo,numWorkItems);
|
||||
clFinish(m_queue);
|
||||
for (int i=0;i<numWorkItems;i++)
|
||||
{
|
||||
if (debugInfo[i].m_valInt2>0)
|
||||
{
|
||||
printf("debugInfo[i].m_valInt2 = %d\n",i,debugInfo[i].m_valInt2);
|
||||
}
|
||||
|
||||
if (debugInfo[i].m_valInt3>0)
|
||||
{
|
||||
printf("debugInfo[i].m_valInt3 = %d\n",i,debugInfo[i].m_valInt3);
|
||||
}
|
||||
}
|
||||
#endif //DEBUG_ME
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
clFinish(m_queue);
|
||||
|
||||
|
||||
}
|
||||
|
||||
cdata.x = 1;
|
||||
bool applyFriction=true;
|
||||
if (applyFriction)
|
||||
{
|
||||
BT_PROFILE("m_batchSolveKernel iterations2");
|
||||
for(int iter=0; iter<m_nIterations; iter++)
|
||||
{
|
||||
for(int ib=0; ib<N_BATCHES; ib++)
|
||||
{
|
||||
cdata.z = ib;
|
||||
cdata.w = N_SPLIT;
|
||||
|
||||
btBufferInfoCL bInfo[] = {
|
||||
btBufferInfoCL( bodyBuf->getBufferCL() ),
|
||||
btBufferInfoCL( shapeBuf->getBufferCL() ),
|
||||
btBufferInfoCL( constraint->getBufferCL() ),
|
||||
btBufferInfoCL( m_numConstraints->getBufferCL() ),
|
||||
btBufferInfoCL( m_offsets->getBufferCL() )
|
||||
#ifdef DEBUG_ME
|
||||
,btBufferInfoCL(&gpuDebugInfo)
|
||||
#endif //DEBUG_ME
|
||||
};
|
||||
btLauncherCL launcher( m_queue, m_solveFrictionKernel );
|
||||
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(btBufferInfoCL) );
|
||||
//launcher.setConst( cdata.x );
|
||||
launcher.setConst( cdata.y );
|
||||
launcher.setConst( cdata.z );
|
||||
launcher.setConst( cdata.w );
|
||||
|
||||
launcher.launch1D( 64*nn/N_BATCHES, 64 );
|
||||
}
|
||||
}
|
||||
clFinish(m_queue);
|
||||
|
||||
}
|
||||
#ifdef DEBUG_ME
|
||||
delete[] debugInfo;
|
||||
#endif //DEBUG_ME
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void Solver::convertToConstraints( const btOpenCLArray<btRigidBodyCL>* bodyBuf,
|
||||
const btOpenCLArray<btInertiaCL>* shapeBuf,
|
||||
btOpenCLArray<btContact4>* contactsIn, btOpenCLArray<btGpuConstraint4>* contactCOut, void* additionalData,
|
||||
int nContacts, const ConstraintCfg& cfg )
|
||||
{
|
||||
btOpenCLArray<btGpuConstraint4>* constraintNative =0;
|
||||
|
||||
struct CB
|
||||
{
|
||||
int m_nContacts;
|
||||
float m_dt;
|
||||
float m_positionDrift;
|
||||
float m_positionConstraintCoeff;
|
||||
};
|
||||
|
||||
{
|
||||
BT_PROFILE("m_contactToConstraintKernel");
|
||||
CB cdata;
|
||||
cdata.m_nContacts = nContacts;
|
||||
cdata.m_dt = cfg.m_dt;
|
||||
cdata.m_positionDrift = cfg.m_positionDrift;
|
||||
cdata.m_positionConstraintCoeff = cfg.m_positionConstraintCoeff;
|
||||
|
||||
|
||||
btBufferInfoCL bInfo[] = { btBufferInfoCL( contactsIn->getBufferCL() ), btBufferInfoCL( bodyBuf->getBufferCL() ), btBufferInfoCL( shapeBuf->getBufferCL()),
|
||||
btBufferInfoCL( contactCOut->getBufferCL() )};
|
||||
btLauncherCL launcher( m_queue, m_contactToConstraintKernel );
|
||||
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(btBufferInfoCL) );
|
||||
//launcher.setConst( cdata );
|
||||
|
||||
launcher.setConst(cdata.m_nContacts);
|
||||
launcher.setConst(cdata.m_dt);
|
||||
launcher.setConst(cdata.m_positionDrift);
|
||||
launcher.setConst(cdata.m_positionConstraintCoeff);
|
||||
|
||||
launcher.launch1D( nContacts, 64 );
|
||||
clFinish(m_queue);
|
||||
|
||||
}
|
||||
|
||||
contactCOut->resize(nContacts);
|
||||
}
|
||||
|
||||
/*
|
||||
void Solver::sortContacts( const btOpenCLArray<btRigidBodyCL>* bodyBuf,
|
||||
btOpenCLArray<btContact4>* contactsIn, void* additionalData,
|
||||
int nContacts, const Solver::ConstraintCfg& cfg )
|
||||
{
|
||||
|
||||
|
||||
|
||||
const int sortAlignment = 512; // todo. get this out of sort
|
||||
if( cfg.m_enableParallelSolve )
|
||||
{
|
||||
|
||||
|
||||
int sortSize = NEXTMULTIPLEOF( nContacts, sortAlignment );
|
||||
|
||||
btOpenCLArray<unsigned int>* countsNative = m_numConstraints;//BufferUtils::map<TYPE_CL, false>( data->m_device, &countsHost );
|
||||
btOpenCLArray<unsigned int>* offsetsNative = m_offsets;//BufferUtils::map<TYPE_CL, false>( data->m_device, &offsetsHost );
|
||||
|
||||
{ // 2. set cell idx
|
||||
struct CB
|
||||
{
|
||||
int m_nContacts;
|
||||
int m_staticIdx;
|
||||
float m_scale;
|
||||
int m_nSplit;
|
||||
};
|
||||
|
||||
btAssert( sortSize%64 == 0 );
|
||||
CB cdata;
|
||||
cdata.m_nContacts = nContacts;
|
||||
cdata.m_staticIdx = cfg.m_staticIdx;
|
||||
cdata.m_scale = 1.f/(N_OBJ_PER_SPLIT*cfg.m_averageExtent);
|
||||
cdata.m_nSplit = N_SPLIT;
|
||||
|
||||
|
||||
btBufferInfoCL bInfo[] = { btBufferInfoCL( contactsIn->getBufferCL() ), btBufferInfoCL( bodyBuf->getBufferCL() ), btBufferInfoCL( m_sortDataBuffer->getBufferCL() ) };
|
||||
btLauncherCL launcher( m_queue, m_setSortDataKernel );
|
||||
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(btBufferInfoCL) );
|
||||
launcher.setConst( cdata );
|
||||
launcher.launch1D( sortSize, 64 );
|
||||
}
|
||||
|
||||
{ // 3. sort by cell idx
|
||||
int n = N_SPLIT*N_SPLIT;
|
||||
int sortBit = 32;
|
||||
//if( n <= 0xffff ) sortBit = 16;
|
||||
//if( n <= 0xff ) sortBit = 8;
|
||||
m_sort32->execute(*m_sortDataBuffer,sortSize);
|
||||
}
|
||||
{ // 4. find entries
|
||||
m_search->execute( *m_sortDataBuffer, nContacts, *countsNative, N_SPLIT*N_SPLIT, btBoundSearchCL::COUNT);
|
||||
|
||||
m_scan->execute( *countsNative, *offsetsNative, N_SPLIT*N_SPLIT );
|
||||
}
|
||||
|
||||
{ // 5. sort constraints by cellIdx
|
||||
// todo. preallocate this
|
||||
// btAssert( contactsIn->getType() == TYPE_HOST );
|
||||
// btOpenCLArray<btContact4>* out = BufferUtils::map<TYPE_CL, false>( data->m_device, contactsIn ); // copying contacts to this buffer
|
||||
|
||||
{
|
||||
|
||||
|
||||
btInt4 cdata; cdata.x = nContacts;
|
||||
btBufferInfoCL bInfo[] = { btBufferInfoCL( contactsIn->getBufferCL() ), btBufferInfoCL( m_contactBuffer->getBufferCL() ), btBufferInfoCL( m_sortDataBuffer->getBufferCL() ) };
|
||||
btLauncherCL launcher( m_queue, m_reorderContactKernel );
|
||||
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(btBufferInfoCL) );
|
||||
launcher.setConst( cdata );
|
||||
launcher.launch1D( nContacts, 64 );
|
||||
}
|
||||
// BufferUtils::unmap<true>( out, contactsIn, nContacts );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
*/
|
||||
|
||||
void Solver::batchContacts( btOpenCLArray<btContact4>* contacts, int nContacts, btOpenCLArray<unsigned int>* nNative, btOpenCLArray<unsigned int>* offsetsNative, int staticIdx )
|
||||
{
|
||||
|
||||
{
|
||||
BT_PROFILE("batch generation");
|
||||
|
||||
btInt4 cdata;
|
||||
cdata.x = nContacts;
|
||||
cdata.y = 0;
|
||||
cdata.z = staticIdx;
|
||||
|
||||
int numWorkItems = 64*N_SPLIT*N_SPLIT;
|
||||
#ifdef BATCH_DEBUG
|
||||
SolverDebugInfo* debugInfo = new SolverDebugInfo[numWorkItems];
|
||||
adl::btOpenCLArray<SolverDebugInfo> gpuDebugInfo(data->m_device,numWorkItems);
|
||||
memset(debugInfo,0,sizeof(SolverDebugInfo)*numWorkItems);
|
||||
gpuDebugInfo.write(debugInfo,numWorkItems);
|
||||
#endif
|
||||
|
||||
|
||||
btBufferInfoCL bInfo[] = {
|
||||
btBufferInfoCL( contacts->getBufferCL() ),
|
||||
btBufferInfoCL( m_contactBuffer->getBufferCL() ),
|
||||
btBufferInfoCL( nNative->getBufferCL() ),
|
||||
btBufferInfoCL( offsetsNative->getBufferCL() )
|
||||
#ifdef BATCH_DEBUG
|
||||
, btBufferInfoCL(&gpuDebugInfo)
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
{
|
||||
BT_PROFILE("batchingKernel");
|
||||
btLauncherCL launcher( m_queue, m_batchingKernel);
|
||||
launcher.setBuffers( bInfo, sizeof(bInfo)/sizeof(btBufferInfoCL) );
|
||||
//launcher.setConst( cdata );
|
||||
launcher.setConst(staticIdx);
|
||||
|
||||
launcher.launch1D( numWorkItems, 64 );
|
||||
clFinish(m_queue);
|
||||
}
|
||||
|
||||
#ifdef BATCH_DEBUG
|
||||
aaaa
|
||||
btContact4* hostContacts = new btContact4[nContacts];
|
||||
m_contactBuffer->read(hostContacts,nContacts);
|
||||
clFinish(m_queue);
|
||||
|
||||
gpuDebugInfo.read(debugInfo,numWorkItems);
|
||||
clFinish(m_queue);
|
||||
|
||||
for (int i=0;i<numWorkItems;i++)
|
||||
{
|
||||
if (debugInfo[i].m_valInt1>0)
|
||||
{
|
||||
printf("catch\n");
|
||||
}
|
||||
if (debugInfo[i].m_valInt2>0)
|
||||
{
|
||||
printf("catch22\n");
|
||||
}
|
||||
|
||||
if (debugInfo[i].m_valInt3>0)
|
||||
{
|
||||
printf("catch666\n");
|
||||
}
|
||||
|
||||
if (debugInfo[i].m_valInt4>0)
|
||||
{
|
||||
printf("catch777\n");
|
||||
}
|
||||
}
|
||||
delete[] debugInfo;
|
||||
#endif //BATCH_DEBUG
|
||||
|
||||
}
|
||||
|
||||
// copy buffer to buffer
|
||||
btAssert(m_contactBuffer->size()==nContacts);
|
||||
//contacts->copyFromOpenCLArray( *m_contactBuffer);
|
||||
//clFinish(m_queue);//needed?
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user