From d47ce6f46ed72d8211541ef7bce553a37178ae9b Mon Sep 17 00:00:00 2001 From: "erwin.coumans" Date: Tue, 2 Feb 2010 07:58:53 +0000 Subject: [PATCH] (untested) MayaPlugin for Linux 64bit Makefile, instead of linking against Bullet libs, directly include all source files (we should try to get the cmake build to work!) --- Extras/MayaPlugin/Makefile | 279 +++++++++++++++++++++++++++++++++---- 1 file changed, 255 insertions(+), 24 deletions(-) diff --git a/Extras/MayaPlugin/Makefile b/Extras/MayaPlugin/Makefile index b9e43c523..143b87dc0 100644 --- a/Extras/MayaPlugin/Makefile +++ b/Extras/MayaPlugin/Makefile @@ -27,43 +27,274 @@ CPPFLAGS = -DBits64_ -m64 -DUNIX -D_BOOL -DLINUX -DFUNCPROTO -D_GNU_SOURCE -DLIN LDFLAGS =-Wl,-Bsymbolic -shared BULLET_INCLUDE=-I$(BULLET)/src -BULLET_LIB=-L$(BULLET)/out/linux/optimize/libs -L$(BULLET)/src \ - -lBulletColladaConverter -lcolladadom -llibxml -lGIMPACTUtils -lbulletdynamics \ - -lbulletcollision -lbulletmath + +#instead of BULLET_LIB we just include all source files directly +#BULLET_LIB=-L$(BULLET)/out/linux/optimize/libs -L$(BULLET)/src \ +# -lBulletColladaConverter -lcolladadom -llibxml -lGIMPACTUtils -lbulletdynamics \ +# -lbulletcollision -lbulletmath + GL_LIB=-lGL -lGLU MAYA_INCLUDE=-I$(MAYA)/include MAYA_LIB=-L$(MAYA)/lib -lOpenMaya -lFoundation -lOpenMayaUI -lOpenMayaFX -SOURCES = bt_solver.cpp dRigidBodyArrayCmd.cpp pdbIO.cpp \ - colladaExport.cpp dRigidBodyCmd.cpp pluginMain.cpp \ - collisionShapeNode.cpp dSolverCmd.cpp rigidBodyArrayNode.cpp \ - dNailConstraintCmd.cpp dSolverNode.cpp rigidBodyNode.cpp \ - drawUtils.cpp nailConstraintNode.cpp solver.cpp +SOURCES = pluginMain.cpp bulletExport.cpp rigidBodyNode.cpp rigidBodyArrayNode.cpp collisionShapeNode.cpp \ + solver.cpp bt_solver.cpp dSolverNode.cpp dSolverCmd.cpp dRigidBodyCmd.cpp dRigidBodyArrayCmd.cpp \ + pdbIO.cpp drawUtils.cpp constraint/dHingeConstraintCmd.cpp constraint/dSliderConstraintCmd.cpp \ + constraint/hingeConstraintNode.cpp constraint/sixdofConstraintNode.cpp constraint/dNailConstraintCmd.cpp \ + constraint/dsixdofConstraintCmd.cpp constraint/nailConstraintNode.cpp constraint/sliderConstraintNode.cpp \ + $(BULLET)/src/LinearMath/btQuickprof.cpp \ +$(BULLET)/src/LinearMath/btGeometryUtil.cpp \ + $(BULLET)/src/LinearMath/btAlignedAllocator.cpp \ + $(BULLET)/src/LinearMath/btSerializer.cpp \ + $(BULLET)/src/LinearMath/btConvexHull.cpp \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp \ +$(BULLET)/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btGhostObject.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btUnionFind.cpp \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btShapeHull.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btCompoundShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btConeShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btSphereShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleBuffer.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btEmptyShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btCollisionShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btConvexShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btConvex2dShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleCallback.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btConcaveShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btBoxShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btBox2dShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btCylinderShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp \ + $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btDispatcher.cpp \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btDbvt.cpp \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp \ + $(BULLET)/src/BulletCollision/Gimpact/btGImpactBvh.cpp \ + $(BULLET)/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp \ + $(BULLET)/src/BulletCollision/Gimpact/btTriangleShapeEx.cpp \ + $(BULLET)/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp \ + $(BULLET)/src/BulletCollision/Gimpact/btGImpactShape.cpp \ + $(BULLET)/src/BulletCollision/Gimpact/gim_box_set.cpp \ + $(BULLET)/src/BulletCollision/Gimpact/gim_contact.cpp \ + $(BULLET)/src/BulletCollision/Gimpact/gim_memory.cpp \ + $(BULLET)/src/BulletCollision/Gimpact/gim_tri_collision.cpp \ + $(BULLET)/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp \ + $(BULLET)/src/BulletDynamics/Dynamics/btRigidBody.cpp \ + $(BULLET)/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp \ + $(BULLET)/src/BulletDynamics/Dynamics/Bullet-C-API.cpp \ + $(BULLET)/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp \ + $(BULLET)/src/BulletDynamics/Vehicle/btWheelInfo.cpp \ + $(BULLET)/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp \ + $(BULLET)/src/BulletDynamics/Character/btKinematicCharacterController.cpp -HEADERS = box_shape.h collisionShapeNode.h nail_constraint.h \ - box_shape_impl.h constraint.h nail_constraint_impl.h \ - bt_box_shape.h constraint_impl.h nailConstraintNode.h \ - bt_collision_shape.h convex_hull_shape.h pdbIO.h \ - bt_constraint.h convex_hull_shape_impl.h plane_shape.h \ - bt_convex_hull_shape.h dNailConstraintCmd.h plane_shape_impl.h \ - bt_mesh_shape.h drawUtils.h rigidBodyArrayNode.h \ - bt_nail_constraint.h dRigidBodyArrayCmd.h rigid_body.h \ - bt_plane_shape.h dRigidBodyCmd.h rigid_body_impl.h \ - bt_rigid_body.h dSolverCmd.h rigidBodyNode.h \ - bt_solver.h dSolverNode.h shared_ptr.h \ - bt_sphere_shape.h mathUtils.h solver.h \ - colladaExport.h mayaUtils.h solver_impl.h \ - collision_shape.h mesh_shape.h sphere_shape.h \ - collision_shape_impl.h mesh_shape_impl.h sphere_shape_impl.h +HEADERS = box_shape.h bt_sphere_shape.h dSolverNode.h rigid_body_impl.h \ + box_shape_impl.h collision_shape.h mathUtils.h rigidBodyNode.h \ + bt_box_shape.h collision_shape_impl.h mayaUtils.h solver.h \ + bt_collision_shape.h collisionShapeNode.h mesh_shape.h solver_impl.h \ + bt_convex_hull_shape.h convex_hull_shape.h mesh_shape_impl.h sphere_shape.h \ + bt_mesh_shape.h convex_hull_shape_impl.h plane_shape.h sphere_shape_impl.h \ + bt_plane_shape.h dRigidBodyArrayCmd.h plane_shape_impl.h \ + bt_rigid_body.h dRigidBodyCmd.h rigidBodyArrayNode.h \ + bt_solver.h dSolverCmd.h rigid_body.h pdbIO.h \ + shared_ptr.h drawUtils.h \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btConvexCast.h \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btPointCollector.h \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.h \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.h \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h \ + $(BULLET)/src/BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btCollisionObject.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btGhostObject.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btUnionFind.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btCollisionWorld.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btInternalEdgeUtility.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btManifoldResult.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h \ + $(BULLET)/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btConvexShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btConvex2dShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleCallback.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btCompoundShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btBoxShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btBox2dShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btMultiSphereShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btCollisionMargin.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btConcaveShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btEmptyShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btUniformScalingShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btMaterial.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btSphereShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btCapsuleShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btCollisionShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleMesh.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleBuffer.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btShapeHull.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btOptimizedBvh.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btCylinderShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btTetrahedronShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btConvexInternalShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btConeShape.h \ + $(BULLET)/src/BulletCollision/CollisionShapes/btConvexHullShape.h \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btDbvt.h \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btDispatcher.h \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h \ + $(BULLET)/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h \ + $(BULLET)/src/BulletDynamics/Character/btKinematicCharacterController.h \ + $(BULLET)/src/BulletDynamics/Character/btCharacterControllerInterface.h \ + $(BULLET)/src/BulletDynamics/Dynamics/btActionInterface.h \ + $(BULLET)/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h \ + $(BULLET)/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h \ + $(BULLET)/src/BulletDynamics/Dynamics/btRigidBody.h \ + $(BULLET)/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h \ + $(BULLET)/src/BulletDynamics/Dynamics/btDynamicsWorld.h \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btSolverBody.h \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btConstraintSolver.h \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btContactConstraint.h \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btJacobianEntry.h \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.h \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btHinge2Constraint.h \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btUniversalConstraint.h \ + $(BULLET)/src/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.h \ + $(BULLET)/src/BulletDynamics/Vehicle/btVehicleRaycaster.h \ + $(BULLET)/src/BulletDynamics/Vehicle/btRaycastVehicle.h \ + $(BULLET)/src/BulletDynamics/Vehicle/btWheelInfo.h + INCLUDE_FLAGS= $(GL_INCLUDE) $(BULLET_INCLUDE) $(MAYA_INCLUDE) -LIB_FLAGS=$(BULLET_LIB) $(MAYA_LIB) $(GL_LIB) +#LIB_FLAGS=$(BULLET_LIB) $(MAYA_LIB) $(GL_LIB) +LIB_FLAGS= $(MAYA_LIB) $(GL_LIB) OBJECTS=$(SOURCES:.cpp=.o)