From d49e3d787a7e5a4a84c427c253b1b9cdf9788c83 Mon Sep 17 00:00:00 2001 From: erwincoumans Date: Sat, 12 Nov 2016 12:24:20 -0800 Subject: [PATCH] fix rolling/spinning friction in raytest demo. --- examples/Raycast/RaytestDemo.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/examples/Raycast/RaytestDemo.cpp b/examples/Raycast/RaytestDemo.cpp index fa07a9942..5bf458d7e 100644 --- a/examples/Raycast/RaytestDemo.cpp +++ b/examples/Raycast/RaytestDemo.cpp @@ -200,7 +200,6 @@ void RaytestDemo::initPhysics() btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform); btRigidBody::btRigidBodyConstructionInfo rbInfo(mass,myMotionState,groundShape,localInertia); btRigidBody* body = new btRigidBody(rbInfo); - body->setRollingFriction(1); body->setFriction(1); //add the body to the dynamics world m_dynamicsWorld->addRigidBody(body); @@ -269,6 +268,7 @@ void RaytestDemo::initPhysics() rbInfo.m_startWorldTransform = startTransform; btRigidBody* body = new btRigidBody(rbInfo); body->setRollingFriction(0.03); + body->setSpinningFriction(0.03); body->setFriction(1); body->setAnisotropicFriction(colShape->getAnisotropicRollingFrictionDirection(),btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);