Get rid of btSolverBody and use btRigidBody directly. btSolverBody didn't improve performance after all, due to random-access
Tweak the BenchmarkDemo a bit: 1) disable deactivation in graphical mode 2) add some settings that increase performance in the BenchmarkDemo2 (1000 stack) from 35ms to 15ms on this quad core (at the cost of a bit of quality)
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@@ -94,6 +94,7 @@ protected:
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GL_ShapeDrawer* m_shapeDrawer;
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bool m_enableshadows;
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btVector3 m_sundirection;
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btScalar m_defaultContactProcessingThreshold;
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public:
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