Get rid of btSolverBody and use btRigidBody directly. btSolverBody didn't improve performance after all, due to random-access

Tweak the BenchmarkDemo a bit: 

1) disable deactivation in graphical mode
2) add some settings that increase performance in the BenchmarkDemo2 (1000 stack) from 35ms to 15ms on this quad core (at the cost of a bit of quality)
This commit is contained in:
erwin.coumans
2010-02-11 20:30:56 +00:00
parent bb8d1b11df
commit d4c3633405
26 changed files with 348 additions and 805 deletions

View File

@@ -261,164 +261,6 @@ void btHingeConstraint::buildJacobian()
}
}
void btHingeConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
{
///for backwards compatibility during the transition to 'getInfo/getInfo2'
if (m_useSolveConstraintObsolete)
{
btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
btScalar tau = btScalar(0.3);
//linear part
if (!m_angularOnly)
{
btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
btVector3 vel1,vel2;
bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1);
bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2);
btVector3 vel = vel1 - vel2;
for (int i=0;i<3;i++)
{
const btVector3& normal = m_jac[i].m_linearJointAxis;
btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
btScalar rel_vel;
rel_vel = normal.dot(vel);
//positional error (zeroth order error)
btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
m_appliedImpulse += impulse;
btVector3 impulse_vector = normal * impulse;
btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
bodyA.applyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);
bodyB.applyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);
}
}
{
///solve angular part
// get axes in world space
btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
btVector3 axisB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(2);
btVector3 angVelA;
bodyA.getAngularVelocity(angVelA);
btVector3 angVelB;
bodyB.getAngularVelocity(angVelB);
btVector3 angVelAroundHingeAxisA = axisA * axisA.dot(angVelA);
btVector3 angVelAroundHingeAxisB = axisB * axisB.dot(angVelB);
btVector3 angAorthog = angVelA - angVelAroundHingeAxisA;
btVector3 angBorthog = angVelB - angVelAroundHingeAxisB;
btVector3 velrelOrthog = angAorthog-angBorthog;
{
//solve orthogonal angular velocity correction
//btScalar relaxation = btScalar(1.);
btScalar len = velrelOrthog.length();
if (len > btScalar(0.00001))
{
btVector3 normal = velrelOrthog.normalized();
btScalar denom = getRigidBodyA().computeAngularImpulseDenominator(normal) +
getRigidBodyB().computeAngularImpulseDenominator(normal);
// scale for mass and relaxation
//velrelOrthog *= (btScalar(1.)/denom) * m_relaxationFactor;
bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*velrelOrthog,-(btScalar(1.)/denom));
bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*velrelOrthog,(btScalar(1.)/denom));
}
//solve angular positional correction
btVector3 angularError = axisA.cross(axisB) *(btScalar(1.)/timeStep);
btScalar len2 = angularError.length();
if (len2>btScalar(0.00001))
{
btVector3 normal2 = angularError.normalized();
btScalar denom2 = getRigidBodyA().computeAngularImpulseDenominator(normal2) +
getRigidBodyB().computeAngularImpulseDenominator(normal2);
//angularError *= (btScalar(1.)/denom2) * relaxation;
bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*angularError,(btScalar(1.)/denom2));
bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*angularError,-(btScalar(1.)/denom2));
}
// solve limit
if (m_solveLimit)
{
btScalar amplitude = ( (angVelB - angVelA).dot( axisA )*m_relaxationFactor + m_correction* (btScalar(1.)/timeStep)*m_biasFactor ) * m_limitSign;
btScalar impulseMag = amplitude * m_kHinge;
// Clamp the accumulated impulse
btScalar temp = m_accLimitImpulse;
m_accLimitImpulse = btMax(m_accLimitImpulse + impulseMag, btScalar(0) );
impulseMag = m_accLimitImpulse - temp;
bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*axisA,impulseMag * m_limitSign);
bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*axisA,-(impulseMag * m_limitSign));
}
}
//apply motor
if (m_enableAngularMotor)
{
//todo: add limits too
btVector3 angularLimit(0,0,0);
btVector3 velrel = angVelAroundHingeAxisA - angVelAroundHingeAxisB;
btScalar projRelVel = velrel.dot(axisA);
btScalar desiredMotorVel = m_motorTargetVelocity;
btScalar motor_relvel = desiredMotorVel - projRelVel;
btScalar unclippedMotorImpulse = m_kHinge * motor_relvel;;
// accumulated impulse clipping:
btScalar fMaxImpulse = m_maxMotorImpulse;
btScalar newAccImpulse = m_accMotorImpulse + unclippedMotorImpulse;
btScalar clippedMotorImpulse = unclippedMotorImpulse;
if (newAccImpulse > fMaxImpulse)
{
newAccImpulse = fMaxImpulse;
clippedMotorImpulse = newAccImpulse - m_accMotorImpulse;
}
else if (newAccImpulse < -fMaxImpulse)
{
newAccImpulse = -fMaxImpulse;
clippedMotorImpulse = newAccImpulse - m_accMotorImpulse;
}
m_accMotorImpulse += clippedMotorImpulse;
bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*axisA,clippedMotorImpulse);
bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*axisA,-clippedMotorImpulse);
}
}
}
}
#endif //__SPU__